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Character-driven or Reactive?
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<blockquote data-quote="Shallown" data-source="post: 1446076" data-attributes="member: 1368"><p>With my present group I am running an epic (in scope not level, save the world campaign. I am doing this becuase the last campaign I ran for most the same group was extremely reactive. They did things and had motivations but if the plot didn't come smack them on the head they didn't worry about it or give it a second thought. Basically in that game the town the had all congregated to kept being attacked. they would go out kill off what attacked the town then not even try to figure out why the town was attacked or who was behind it etc. They just didn't seem to care. Now they enjoyed interacting with the town and forming relationships but even though they seemed to care about the town the didn't ever really try to figure out why t hey were being attacked. Eventually the BBEG started attacking the characters since they kept shutting him down. The had several night time raids of their house and still the did nothing to investigate why. Finally another player joined and started investigating things and solved the problem, practically single handedly.</p><p></p><p>My present campaign came with a little railroading and plot hooking to get the motivated. Even now while half the players/characters have a firm grasp on the plot the others are rather ambivalent about it. You can asking them why are you going after this magical knife and they may not know why, other than becuase they have too...maybe. Problem is the characters/players who do care and know what's up are resisted as being the party leaders. They have to almost lead by manipulation and reverse psychology sometimes.</p><p></p><p>It drives me nuts I like purely character driven with an occasionaly GM wrench to keep it interesting but hey that's life.</p><p></p><p>Well I didn't intend for this to be a Rant but it turned out that way.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1446076, member: 1368"] With my present group I am running an epic (in scope not level, save the world campaign. I am doing this becuase the last campaign I ran for most the same group was extremely reactive. They did things and had motivations but if the plot didn't come smack them on the head they didn't worry about it or give it a second thought. Basically in that game the town the had all congregated to kept being attacked. they would go out kill off what attacked the town then not even try to figure out why the town was attacked or who was behind it etc. They just didn't seem to care. Now they enjoyed interacting with the town and forming relationships but even though they seemed to care about the town the didn't ever really try to figure out why t hey were being attacked. Eventually the BBEG started attacking the characters since they kept shutting him down. The had several night time raids of their house and still the did nothing to investigate why. Finally another player joined and started investigating things and solved the problem, practically single handedly. My present campaign came with a little railroading and plot hooking to get the motivated. Even now while half the players/characters have a firm grasp on the plot the others are rather ambivalent about it. You can asking them why are you going after this magical knife and they may not know why, other than becuase they have too...maybe. Problem is the characters/players who do care and know what's up are resisted as being the party leaders. They have to almost lead by manipulation and reverse psychology sometimes. It drives me nuts I like purely character driven with an occasionaly GM wrench to keep it interesting but hey that's life. Well I didn't intend for this to be a Rant but it turned out that way. Later [/QUOTE]
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