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General Tabletop Discussion
*TTRPGs General
Character-driven or Reactive?
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<blockquote data-quote="Gothmog" data-source="post: 1446107" data-attributes="member: 317"><p>I've found that what works best in my campaigns and plot arcs within campaigns is to have the first few adventures in each plot arc be more directed and reactive to set up the situation and give the players context and background. Once they have become involved in the situation and understand the basics, I let the adventures become more character driven and let the PCs make the plans as to where they go, what they do, and how they deal with the situation. Events still occur outside their actions as other NPCs in the world have their own goals and agendas, but I have found this formula works really well for hooking the characters initially, then giving them a sense of power and accomplishment as they deal with the situation in the way they deem best. I've been running a 12 year campaign this way, and have been through 7-8 plot arcs (about 110 adventures), so I'm speaking from a LOT of experience and trial and error here.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 1446107, member: 317"] I've found that what works best in my campaigns and plot arcs within campaigns is to have the first few adventures in each plot arc be more directed and reactive to set up the situation and give the players context and background. Once they have become involved in the situation and understand the basics, I let the adventures become more character driven and let the PCs make the plans as to where they go, what they do, and how they deal with the situation. Events still occur outside their actions as other NPCs in the world have their own goals and agendas, but I have found this formula works really well for hooking the characters initially, then giving them a sense of power and accomplishment as they deal with the situation in the way they deem best. I've been running a 12 year campaign this way, and have been through 7-8 plot arcs (about 110 adventures), so I'm speaking from a LOT of experience and trial and error here. [/QUOTE]
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