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<blockquote data-quote="Kelleris" data-source="post: 2443691" data-attributes="member: 19130"><p>I'll leave others to decide whether or not a linear power prgression would actually make game prep easier (suffice to say, I seriously doubt it), but I'm going to call you on this. The "problem" of non-linear power progression and the problem of multi-classing are two different problems. The former is not seen as a real problem by most designers, and the later is the subject of a good deal of attention.</p><p></p><p>For one thing, the basic multiclassing rules actually cover quite a number of situations well. For instance, I would happily take a Ranger 10/Barbarian 10 against a single-class Barbarian 20 or Ranger 20, and have every expectation of equal contribution. Nor is this limited to purely martial classes. I'd feel pretty good fielding a Fighter 10/Cleric 10 alongside a Righter 20 or Barbarian 20. In either case, I'd expect my 20th-level guy to maul two 10th-level guys, and frankly taht's the way I like it. Even some weird combinations, like Paladin 10/Rogue 10, can be made to work out without too much difficulty.</p><p></p><p>The problem with multiclassing comes when one class refuses to synergize with another, which is what multiclassing is all about (obviously). The wizard and sorcerer are the worst offenders in this regard, because the abilities they get only want you to solve problems in one way: the unassisted magic way. In fact, they aggressively deter multiclassing because they are explicitly incompatible with things like skill use or fighting in armor. If there were more things like <em>Complete Adventurer</em>'s swift-action spells, which allow a character to gain the benefits of wizardry without just switching over to wizardry full time for that round, wizard multiclassing would be increasingly more viable.</p><p></p><p>Again, look at the solutions profferred to fix multiclassing imbalance, such as the Eldritch Knight prestige class or the Practiced Spellcaster feat. Both of these offer a great deal of power to weak multiclasses to close the gap. Do they make that character progress in a more linear way? Go look at the Mystic Theurge before you answer that question.</p><p></p><p>Multiclassing imabalance and non-linear power progressions are conceptually distinct matters. I've been quite happy with solutions to the former that retain the latter, which I favor.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 2443691, member: 19130"] I'll leave others to decide whether or not a linear power prgression would actually make game prep easier (suffice to say, I seriously doubt it), but I'm going to call you on this. The "problem" of non-linear power progression and the problem of multi-classing are two different problems. The former is not seen as a real problem by most designers, and the later is the subject of a good deal of attention. For one thing, the basic multiclassing rules actually cover quite a number of situations well. For instance, I would happily take a Ranger 10/Barbarian 10 against a single-class Barbarian 20 or Ranger 20, and have every expectation of equal contribution. Nor is this limited to purely martial classes. I'd feel pretty good fielding a Fighter 10/Cleric 10 alongside a Righter 20 or Barbarian 20. In either case, I'd expect my 20th-level guy to maul two 10th-level guys, and frankly taht's the way I like it. Even some weird combinations, like Paladin 10/Rogue 10, can be made to work out without too much difficulty. The problem with multiclassing comes when one class refuses to synergize with another, which is what multiclassing is all about (obviously). The wizard and sorcerer are the worst offenders in this regard, because the abilities they get only want you to solve problems in one way: the unassisted magic way. In fact, they aggressively deter multiclassing because they are explicitly incompatible with things like skill use or fighting in armor. If there were more things like [I]Complete Adventurer[/I]'s swift-action spells, which allow a character to gain the benefits of wizardry without just switching over to wizardry full time for that round, wizard multiclassing would be increasingly more viable. Again, look at the solutions profferred to fix multiclassing imbalance, such as the Eldritch Knight prestige class or the Practiced Spellcaster feat. Both of these offer a great deal of power to weak multiclasses to close the gap. Do they make that character progress in a more linear way? Go look at the Mystic Theurge before you answer that question. Multiclassing imabalance and non-linear power progressions are conceptually distinct matters. I've been quite happy with solutions to the former that retain the latter, which I favor. [/QUOTE]
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