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<blockquote data-quote="Andre" data-source="post: 2443938" data-attributes="member: 25930"><p>But notice that the examples you give of effective multiclassing use classes that are, for the most part, linear (using Mokona's definition of the term). Right now, 2 Ftr-10's are pretty equal to 1 Ftr-20. There are situations where the Ftr20 would be superior, others where 2 Ftr10's would be, but for the most part, there's not a lot of difference there. Same with Barbarians, Rangers, even Rogues (who get some pretty good abilities beginning at level 10).</p><p></p><p>But spellcasting classes are the least linear - they have huge jumps in power every other level (when they get a new level of spells). Two Wiz10's are nowhere close in power to one Wiz20. Hence, they have the most difficulty multiclassing. Gaining the abilities of a level or two of a base class in no way compensates for the loss of abilities from higher levels in their spellcasting class.</p><p></p><p>Thus the two issues do relate: multiclassing "synergizes" well with classes that are similar, lacking significant jumps in power from one level to the next. Your Ftr10/Clr10 matches up well against a Ftr20, but is clearly underpowered compared to a Clr20. Multiclassing fails miserably in classes that increase in power exponentially. Which is what this thread is all about - are the power progressions in D&D too steep? YMMV, but I still think they are, at least in the spellcasting classes.</p></blockquote><p></p>
[QUOTE="Andre, post: 2443938, member: 25930"] But notice that the examples you give of effective multiclassing use classes that are, for the most part, linear (using Mokona's definition of the term). Right now, 2 Ftr-10's are pretty equal to 1 Ftr-20. There are situations where the Ftr20 would be superior, others where 2 Ftr10's would be, but for the most part, there's not a lot of difference there. Same with Barbarians, Rangers, even Rogues (who get some pretty good abilities beginning at level 10). But spellcasting classes are the least linear - they have huge jumps in power every other level (when they get a new level of spells). Two Wiz10's are nowhere close in power to one Wiz20. Hence, they have the most difficulty multiclassing. Gaining the abilities of a level or two of a base class in no way compensates for the loss of abilities from higher levels in their spellcasting class. Thus the two issues do relate: multiclassing "synergizes" well with classes that are similar, lacking significant jumps in power from one level to the next. Your Ftr10/Clr10 matches up well against a Ftr20, but is clearly underpowered compared to a Clr20. Multiclassing fails miserably in classes that increase in power exponentially. Which is what this thread is all about - are the power progressions in D&D too steep? YMMV, but I still think they are, at least in the spellcasting classes. [/QUOTE]
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