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<blockquote data-quote="Kelleris" data-source="post: 2444196" data-attributes="member: 19130"><p>Actually, I don't think that two Fighter 10s are anywhere near the league of a Fighter 20, and said so in my post. I also used one dedicated spellcasting example - a Cleric/Fighter - and pointed out that everything about the way the Wizard and Sorcerer classes are built aggressively discourages multiclassing. To those two I would add the Bard, but for a different reason. Bards already get some of basically every set of skills available in D&D, and so there's no reason to multiclass; you simply use feats, skills, spell selection, stat assignment, and the way you play the character to emphasize one of the many possibilities.</p><p></p><p></p><p></p><p>Again, I disagree. If your approach to everything is to cast a spell at it, then yeah, you should be a single-classed wizard. But if you want a character who uses skills synergistically with spells, then you're good to multiclass. The weakness problem remains, because the wizard class really hates being diluted, and so feats and PrCs like the ones I mentioned are important. However, note that mixing say Rogue in with Druid, or Barbarian in with Cleric doesn't necessarily weaken the character. It forces you to focus in certain ways to utilize your abilities, of course, but a character that multiclasses and doesn't do that is just poorly-built to begin with, since multiclassing is all about utlizing a wider set of abilities as nearly simultaneously as possible.</p><p></p><p></p><p></p><p>Well, I think a Fighter 10/Cleric 10 would do just fine against a Cleric 20 if built to emphasize both sides of his strengths. Of course, in that particular case it's probably unbalanced toward the Cleric side because Cleric is somewhat broken vis-a-vis the Fighter class. This isn't really a problem with linear or non-linear progression, though, it's just a recognized fact that Fighters at high levels are weaker than Clerics at those levels. Maybe your problem is that D&D isn't <em>consistently</em> nonlinear?</p><p></p><p>But all that aside, I never said they weren't related, just that they were conceptually distinct. There could very well be fixes that affect both, but I think the game already offers solutions to the multiclassing problem that work while leaving D&D's power progression curve intact. The poster I was responding to seemed to conflate the issues, and I don't think that's right.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 2444196, member: 19130"] Actually, I don't think that two Fighter 10s are anywhere near the league of a Fighter 20, and said so in my post. I also used one dedicated spellcasting example - a Cleric/Fighter - and pointed out that everything about the way the Wizard and Sorcerer classes are built aggressively discourages multiclassing. To those two I would add the Bard, but for a different reason. Bards already get some of basically every set of skills available in D&D, and so there's no reason to multiclass; you simply use feats, skills, spell selection, stat assignment, and the way you play the character to emphasize one of the many possibilities. Again, I disagree. If your approach to everything is to cast a spell at it, then yeah, you should be a single-classed wizard. But if you want a character who uses skills synergistically with spells, then you're good to multiclass. The weakness problem remains, because the wizard class really hates being diluted, and so feats and PrCs like the ones I mentioned are important. However, note that mixing say Rogue in with Druid, or Barbarian in with Cleric doesn't necessarily weaken the character. It forces you to focus in certain ways to utilize your abilities, of course, but a character that multiclasses and doesn't do that is just poorly-built to begin with, since multiclassing is all about utlizing a wider set of abilities as nearly simultaneously as possible. Well, I think a Fighter 10/Cleric 10 would do just fine against a Cleric 20 if built to emphasize both sides of his strengths. Of course, in that particular case it's probably unbalanced toward the Cleric side because Cleric is somewhat broken vis-a-vis the Fighter class. This isn't really a problem with linear or non-linear progression, though, it's just a recognized fact that Fighters at high levels are weaker than Clerics at those levels. Maybe your problem is that D&D isn't [i]consistently[/i] nonlinear? But all that aside, I never said they weren't related, just that they were conceptually distinct. There could very well be fixes that affect both, but I think the game already offers solutions to the multiclassing problem that work while leaving D&D's power progression curve intact. The poster I was responding to seemed to conflate the issues, and I don't think that's right. [/QUOTE]
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