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<blockquote data-quote="FireLance" data-source="post: 2459091" data-attributes="member: 3424"><p>This may be true in many cases, but I don't think this applies to creative industries, including the RPG industry (IMO).</p><p></p><p>If you can act or direct, does this mean you will never watch another movie or play again? If you can write a novel, does this mean you will never buy another book again? If you can play or sing yourself, does this mean you will never listen to someone else's music again? </p><p></p><p>Technical competence and rules mastery are only one part of RPGs. And even then, the rules do change, for the better (IMO). Consider the many "innovations" brought about by 3e: the idea that "a level is a level", streamlining saving throws, unifying many game mechanics, etc. Consider also some of the recent developments such as the Scout's skirmish mechanic and the Warlock class. I suppose a few of us could have thought of them ourselves, but most of us wouldn't, and would be happy to buy the books.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2459091, member: 3424"] This may be true in many cases, but I don't think this applies to creative industries, including the RPG industry (IMO). If you can act or direct, does this mean you will never watch another movie or play again? If you can write a novel, does this mean you will never buy another book again? If you can play or sing yourself, does this mean you will never listen to someone else's music again? Technical competence and rules mastery are only one part of RPGs. And even then, the rules do change, for the better (IMO). Consider the many "innovations" brought about by 3e: the idea that "a level is a level", streamlining saving throws, unifying many game mechanics, etc. Consider also some of the recent developments such as the Scout's skirmish mechanic and the Warlock class. I suppose a few of us could have thought of them ourselves, but most of us wouldn't, and would be happy to buy the books. [/QUOTE]
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