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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Character Expectation, Limits By Level and Class, and Specialists
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<blockquote data-quote="DEFCON 1" data-source="post: 5899257" data-attributes="member: 7006"><p>I understand what you're saying... and I think that if designed and balanced correctly... much of what you are saying is probably true. And magic spells and magic items will be designed and built not to go over these "under the hood" maximums they have in place.</p><p></p><p>So for instance... the <em>Haste</em> spell (for example) might grant you +5 ft of speed and an extra attack each round. Well, if the Monk already has a speed 10 ft faster than any other class, and the Fighter already has two additional attacks over any other class... then Haste doesn't impinge on that. Whomever received the spell is still 5 ft slower than the Monk, and has one less attack then the Fighter.</p><p></p><p>The <em>Knock</em> spell might grant any character a +5 bonus to Dexterity checks to Open Locks. But if the Rogue who has a Background and is skilled in opening locks has a bonus of +10 already... then again, their niche has not been impinged upon.</p><p></p><p>It's going to result in a very delicate balancing act in design, if we assume they are wanting to get <em>that detailed</em> about maintain niche protection. Personally? I suspect that what will eventually come out of everything will not be that the Fighter reigns supreme in EVERY single facet of every single combat system that gets put in place, because that would just be too much to ask for in trying to balance (as well as keep ahead of the peanut gallery who you <em>just know</em> would start tearing the system apart and start broadcasting on message boards how if you took said theme, with said feats, and said magic items and got buffed with said spells that Ah Ha!!! Character X now surpasses the Fighter in minor Y ability! WotC LIED to us!!! And WotC sucks and can't design a game!!! Boo!!!)</p><p></p><p>Instead... I think that we will just look at the entire package and will be able to say that yes, <em>overall</em> the Fighter reigns supreme in combat, even with buffs and items that another class might take. With the right distribution, the Rogue might be able to surpass the Fighter in "Advantage-granting Opportunity Attacks within the Tactical Minis module"... but that one small facet does not push the Rogue past the Fighter overall.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5899257, member: 7006"] I understand what you're saying... and I think that if designed and balanced correctly... much of what you are saying is probably true. And magic spells and magic items will be designed and built not to go over these "under the hood" maximums they have in place. So for instance... the [I]Haste[/I] spell (for example) might grant you +5 ft of speed and an extra attack each round. Well, if the Monk already has a speed 10 ft faster than any other class, and the Fighter already has two additional attacks over any other class... then Haste doesn't impinge on that. Whomever received the spell is still 5 ft slower than the Monk, and has one less attack then the Fighter. The [I]Knock[/I] spell might grant any character a +5 bonus to Dexterity checks to Open Locks. But if the Rogue who has a Background and is skilled in opening locks has a bonus of +10 already... then again, their niche has not been impinged upon. It's going to result in a very delicate balancing act in design, if we assume they are wanting to get [I]that detailed[/I] about maintain niche protection. Personally? I suspect that what will eventually come out of everything will not be that the Fighter reigns supreme in EVERY single facet of every single combat system that gets put in place, because that would just be too much to ask for in trying to balance (as well as keep ahead of the peanut gallery who you [I]just know[/I] would start tearing the system apart and start broadcasting on message boards how if you took said theme, with said feats, and said magic items and got buffed with said spells that Ah Ha!!! Character X now surpasses the Fighter in minor Y ability! WotC LIED to us!!! And WotC sucks and can't design a game!!! Boo!!!) Instead... I think that we will just look at the entire package and will be able to say that yes, [I]overall[/I] the Fighter reigns supreme in combat, even with buffs and items that another class might take. With the right distribution, the Rogue might be able to surpass the Fighter in "Advantage-granting Opportunity Attacks within the Tactical Minis module"... but that one small facet does not push the Rogue past the Fighter overall. [/QUOTE]
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