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Character focused on Charge and Bullrush
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<blockquote data-quote="SelcSilverhand" data-source="post: 4216366" data-attributes="member: 30016"><p>I've started working on my character for the second Pathfinder adventure path. I've never played a frontline fighter, so this will be new for me. I've decided to focus him on Charge and Bullrush tactics because Bullrush is rarely used in our games. I've got most of his feat progression planned out with only 3 or 4 that I might still swap out. Right now I'm looking for any cool feats that I might have missed, as well as magic items that would benefit this type of character. Basically any material from the 3.5 books is usable. The character sheet is posted at the bottom. </p><p></p><p></p><p></p><p></p><p>Feats</p><p>[SBLOCK]</p><p><strong>Feats:</strong> </p><p>Feat - Location - Description</p><p>Korvosa - PG - Missing Grandson, +1 on Will saves</p><p>Human - PHB - Dodge +1 to AC</p><p>Ftr 1 - PHB - Mobility +4 vs AoO</p><p>Level 1 - PHB - Iron Will +2 on Will Saves</p><p></p><p><strong>Feats for Future Levels</strong></p><p>Level 2 - PHB - Power Attack - Attack bonus to Dmg</p><p>Level 3 - PHB - Improved Bullrush +4 on check, no AoO</p><p>Level 4 - PHB2 - Cometary Collision - You ready an action, if foe charges you or anyone else, you can intercept and gain attack/damage bonus.</p><p>Level 6 - CAdv - Leap Attack - Double damage on charge(Triple with 2handed weapon) - Need 8 ranks in Jump.</p><p>Level 6 - PHB - Blind Fighting - Reroll Misschance, not flatfooted vs concealment/invisible opponent</p><p>Level 8 - PHB - Improved Initiative +4 Initiative</p><p>Level 9 - CAdv - Danger Sense - Reroll Initiative 1/day</p><p>Level 10 - PHB - Weapon Focus (Greatclub) +1 to attack rolls</p><p>Level 12 - CW - Close Quarters Fighting - AoO when opponent tries to grapple, damage becomes grapple bonus to resist.</p><p>Level 14 - Drac - Sense Weakness - Reduces DR or Hardness by 5 of opponent.</p><p>Level 15 - PHB - Weapon Specialization (Greatclub)</p><p></p><p></p><p><strong>Other Feat Options</strong></p><p>*PHB2 - Brutal Strike - Foe struck by power attack makes DC10+dmg save or be sickened for 1 rnd</p><p>*PHB2 - Trophy Collector - Take trophies from enemies, worth CRx100gp. Provides bonuses to Will, Intimidate.</p><p>*Races of Destiny - Heroic Destiny - 1/day add 1d6 to any d20 roll. Saves, attacks, skills, etc. Replace Iron Will. Works like hero points.</p><p>**Races of Destiny - Fearless Destiny - Attacks that would kill reduce you to -9 and stable instead. Replace Blind Fighting, move to Improved Init, drop danger sense.</p><p>*Libris Mortis - Enduring Life - Delay effects of energy drain, +4 to resist permanent drain 24hrs later.</p><p>*Heroes of Horror - Font of Life - Gain an extra save vs energy drain attacks or spells</p><p>*BoED - Subduing Strike - No penalty on dealing Nonlethal damage with weapon. Meh, Merciful enchant does this too.</p><p>*Powerful Charge - ECS - Extra 1d8 on a charge attack. Nice with leaping attack, move blind fighting to 14, drop Sense </p><p></p><p>Weakness</p><p>**Greater Powerful Charge - ECS - Extra 2d6 on charge attack (replaces Powerful Charge). Replace Weapon Focus or Danger Sense</p><p>*Education - ECS - All Knowledge skills are class skills.</p><p>Look into a skill feat for +2 Diplomacy and Concentration (or make Feat) for Kensai Prestige class?</p><p></p><p>Alternate Power Attack Build</p><p>Level 6 - ECS - Powerful Charge</p><p>Level 8 - ECS - Greater Powerful Charge</p><p>Level 9 - PHB2 - Brutal Strike</p><p>Level 10 - PHB - Improved Initiative</p><p></p><p></p><p>Power Attack -5 attack, +10 Damage</p><p>Leaping Attack - +30damage</p><p>Greater Powerful Charge - +30 +2d6</p><p>[/SBLOCK]</p><p></p><p>Magic Item Ideas</p><p>[SBLOCK]</p><p><strong>Ideas On What To Buy Later</strong></p><p>*Composite Longbow (4) -- 1d8+4 20x3 Costs 500gp, 800gp for Masterwork</p><p></p><p>MIC - List of good magic items, some repeat the same body slots.</p><p>Bullrushing</p><p>*Armbands of Might - +2 on str checks, +2 damage on power attack</p><p>*Helm of Battle - 3/day +2 on bullrush. 2k</p><p>*Brooch of Avoidance - +4 to ac vs AoO 3/day. 3.1k</p><p>*Torc of the Titans - 3/day +5 on str & damage checks. 3.3k</p><p></p><p>Extra Damage</p><p>*Bracers of Greater Collision - On crit hit add 3d6. 1.5k</p><p>*Devastation Gauntlets - 3 charges, On crit add 4d6. 2k</p><p>*Retributive Amulet - 3/day deal half damage taken to dealer. 9k</p><p>*Ring of Vengeance - deal 5d6 divine energy when critted. 4.5k</p><p>*Belt of Battle - 1/day extra full round action, or stnd, or move. 12k</p><p></p><p>Tools</p><p>*Ring of Arming - Instantly armed and armored. 5k (replaced by a 2k armor enchant)</p><p>*Belt of Growth - 1/day enlarge person. 3k</p><p>*Gauntlets of Throwing - 3/day throw/return any melee weapon. 2k</p><p>*Deathstrike Bracers - 3/day can crit immune creatures. 5k</p><p>*Steadfast Boots - +4 str vs bullrush, trip. Free ready action vs charge. 1.5k</p><p>*Shirt of the Leech - Ident cure spells in 30' and steal the healing effect. 8k</p><p>*Torc of Heroic Sacrifice - 1/day Take damage meant for an ally. 6k</p><p>*Vampire Torc - 2/day heal half the damage you dealt. 5k</p><p>*Vanguard Treads - +8 vs bullrush, +4 vs grapple. Move through difficult terrain. 3.1k</p><p></p><p>Armor Enchants</p><p>*Anchoring - +5 vs bullrush or trip. +1</p><p>*Called - Armor appears on your body. 2k</p><p>[/SBLOCK]</p><p></p><p></p><p></p><p></p><p>Character stats</p><p>[SBLOCK]</p><p>[CODE][B]Name:Old Man Gruenwald[/B] </p><p>[B]Class:Fighter[/B] </p><p>[B]Race:Human(Chelaxian)[/B] </p><p>[B]Size:Medium[/B] </p><p>[B]Gender:Male[/B] </p><p>[B]Alignment:Lawful Good or Lawful Neutral[/B] </p><p>[B]Deity:Erastil (Farming, Family, Hunting, Trade)[/B] </p><p></p><p>[B]Str:[/B] 18 +4 (00p.) [B]Level:[/B] 1 </p><p>[B]Dex:[/B] 14 +2 (00p.) [B]BAB:[/B] +1 [B]HP:[/B] 11 (1d10+1)</p><p>[B]Con:[/B] 12 +1 (00p.) [B]Grapple:[/B] +5 </p><p>[B]Int:[/B] 12 +1 (00p.) [B]Speed:[/B] 30' </p><p>[B]Wis:[/B] 12 +1 (00p.) [B]Init:[/B] +2 </p><p>[B]Cha:[/B] 10 +0 (00p.) </p><p>[B]Future Stat Increases by Level[/B]</p><p>4th - Con</p><p>8th - Con</p><p>12th - Wis</p><p>16th - Wis</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +0 +2 +0 +0 +0 16</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 14</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +1 +0 +3</p><p>[B]Ref:[/B] 0 +2 +0 +2</p><p>[B]Will:[/B] 0 +1 +3 +4</p><p></p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Greatclub +5 1d10+6 20x2</p><p>Spiked Gauntlet +5 1d4+4 20x2</p><p>Sap(Nonlethal) +5 1d6+4 20x2</p><p></p><p>[B]Ideas On What To Buy Later[/B]</p><p>*Composite Longbow (4) -- 1d8+4 20x3 Costs 500gp, 800gp for Masterwork</p><p></p><p>MIC - List of good magic items, some repeat the same body slots.</p><p>Bullrushing</p><p>*Armbands of Might - +2 on str checks, +2 damage on power attack</p><p>*Helm of Battle - 3/day +2 on bullrush. 2k</p><p>*Brooch of Avoidance - +4 to ac vs AoO 3/day. 3.1k</p><p>*Torc of the Titans - 3/day +5 on str & damage checks. 3.3k</p><p></p><p>Extra Damage</p><p>*Bracers of Greater Collision - On crit hit add 3d6. 1.5k</p><p>*Devastation Gauntlets - 3 charges, On crit add 4d6. 2k</p><p>*Retributive Amulet - 3/day deal half damage taken to dealer. 9k</p><p>*Ring of Vengeance - deal 5d6 divine energy when critted. 4.5k</p><p>*Belt of Battle - 1/day extra full round action, or stnd, or move. 12k</p><p></p><p>Tools</p><p>*Ring of Arming - Instantly armed and armored. 5k (replaced by a 2k armor enchant)</p><p>*Belt of Growth - 1/day enlarge person. 3k</p><p>*Gauntlets of Throwing - 3/day throw/return any melee weapon. 2k</p><p>*Deathstrike Bracers - 3/day can crit immune creatures. 5k</p><p>*Steadfast Boots - +4 str vs bullrush, trip. Free ready action vs charge. 1.5k</p><p>*Shirt of the Leech - Ident cure spells in 30' and steal the healing effect. 8k</p><p>*Torc of Heroic Sacrifice - 1/day Take damage meant for an ally. 6k</p><p>*Vampire Torc - 2/day heal half the damage you dealt. 5k</p><p>*Vanguard Treads - +8 vs bullrush, +4 vs grapple. Move through difficult terrain. 3.1k</p><p></p><p>Armor Enchants</p><p>*Anchoring - +5 vs bullrush or trip. +1</p><p>*Called - Armor appears on your body. 2k</p><p></p><p></p><p></p><p>[B]Languages:[/B] </p><p>Common, Thassilon</p><p></p><p></p><p>[B]Abilities:[/B] </p><p>Human : Extra Skill Points +4 at 1st, +1 each additional level</p><p></p><p></p><p>[B]Feats:[/B] </p><p>Feat - Location - Description</p><p>Korvosa - PG - Missing Grandson, +1 on Will saves</p><p>Human - PHB - Dodge +1 to AC</p><p>Ftr 1 - PHB - Mobility +4 vs AoO</p><p>Level 1 - PHB - Iron Will +2 on Will Saves</p><p></p><p>[B]Feats for Future Levels[/B]</p><p>Level 2 - PHB - Power Attack - Attack bonus to Dmg</p><p>Level 3 - PHB - Improved Bullrush +4 on check, no AoO</p><p>Level 4 - PHB2 - Cometary Collision - You ready an action, if foe charges you or anyone else, you can intercept and gain attack/damage bonus.</p><p>Level 6 - CAdv - Leap Attack - Double damage on charge(Triple with 2handed weapon) - Need 8 ranks in Jump.</p><p>Level 6 - PHB - Blind Fighting - Reroll Misschance, not flatfooted vs concealment/invisible opponent</p><p>Level 8 - PHB - Improved Initiative +4 Initiative</p><p>Level 9 - CAdv - Danger Sense - Reroll Initiative 1/day</p><p>Level 10 - PHB - Weapon Focus (Greatclub) +1 to attack rolls</p><p>Level 12 - CW - Close Quarters Fighting - AoO when opponent tries to grapple, damage becomes grapple bonus to resist.</p><p>Level 14 - Drac - Sense Weakness - Reduces DR or Hardness by 5 of opponent.</p><p>Level 15 - PHB - Weapon Specialization (Greatclub)</p><p></p><p></p><p>[B]Other Feat Options[/B]</p><p>*PHB2 - Brutal Strike - Foe struck by power attack makes DC10+dmg save or be sickened for 1 rnd</p><p>*PHB2 - Trophy Collector - Take trophies from enemies, worth CRx100gp. Provides bonuses to Will, Intimidate.</p><p>*Races of Destiny - Heroic Destiny - 1/day add 1d6 to any d20 roll. Saves, attacks, skills, etc. Replace Iron Will. Works like hero points.</p><p>**Races of Destiny - Fearless Destiny - Attacks that would kill reduce you to -9 and stable instead. Replace Blind Fighting, move to Improved Init, drop danger sense.</p><p>*Libris Mortis - Enduring Life - Delay effects of energy drain, +4 to resist permanent drain 24hrs later.</p><p>*Heroes of Horror - Font of Life - Gain an extra save vs energy drain attacks or spells</p><p>*BoED - Subduing Strike - No penalty on dealing Nonlethal damage with weapon. Meh, Merciful enchant does this too.</p><p>*Powerful Charge - ECS - Extra 1d8 on a charge attack. Nice with leaping attack, move blind fighting to 14, drop Sense </p><p></p><p>Weakness</p><p>**Greater Powerful Charge - ECS - Extra 2d6 on charge attack (replaces Powerful Charge). Replace Weapon Focus or Danger Sense</p><p>*Education - ECS - All Knowledge skills are class skills.</p><p>Look into a skill feat for +2 Diplomacy and Concentration (or make Feat) for Kensai Prestige class?</p><p></p><p>Alternate Power Attack Build</p><p>Level 6 - ECS - Powerful Charge</p><p>Level 8 - ECS - Greater Powerful Charge</p><p>Level 9 - PHB2 - Brutal Strike</p><p>Level 10 - PHB - Improved Initiative</p><p></p><p></p><p>Power Attack -5 attack, +10 Damage</p><p>Leaping Attack - +30damage</p><p>Greater Powerful Charge - +30 +2d6</p><p></p><p></p><p></p><p></p><p></p><p>[B]Skill Points:[/B] 28 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Climb 4 +4 +0 +8</p><p>Handle Animal 0 +0 +0 +0</p><p>Intimidate 4 +0 +0 +4</p><p>Jump 4 +4 +0 +8</p><p>*Know(History) 2 +1 +0 +3</p><p>*Know(Local) 2 +1 +0 +3</p><p>Ride 4 +2 +0 +6</p><p>Swim 4 +4 +0 +8</p><p></p><p></p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Greatclub 5gp 8lb</p><p>Chain Shirt 100gp 25lb</p><p>Spiked Gauntlet 5gp 1lb</p><p>Sap 1gp 2lb</p><p>Bedroll 1sp 1.25lb</p><p>Silk Rope 10gp 5lb</p><p>Sunrod x3 6gp 3lb</p><p>Grappling Hook 1gp 4lb</p><p>Masterwork Manacles 50gp (EA DC35, Str DC25)</p><p>Explorers Outfit </p><p>[B]Total Weight:[/B]00.0lb [B]Money:[/B] 71gp 0sp 0cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 51.25 00-00 00-00 000 000</p><p></p><p>[B]Age:[/B] 60</p><p>[B]Height:[/B] 5'10"</p><p>[B]Weight:[/B] 165lb</p><p>[B]Eyes:[/B] Blue</p><p>[B]Hair:[/B] White</p><p>[B]Skin:[/B] Wrinkly</p><p>[/CODE]</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 4216366, member: 30016"] I've started working on my character for the second Pathfinder adventure path. I've never played a frontline fighter, so this will be new for me. I've decided to focus him on Charge and Bullrush tactics because Bullrush is rarely used in our games. I've got most of his feat progression planned out with only 3 or 4 that I might still swap out. Right now I'm looking for any cool feats that I might have missed, as well as magic items that would benefit this type of character. Basically any material from the 3.5 books is usable. The character sheet is posted at the bottom. Feats [SBLOCK] [B]Feats:[/B] Feat - Location - Description Korvosa - PG - Missing Grandson, +1 on Will saves Human - PHB - Dodge +1 to AC Ftr 1 - PHB - Mobility +4 vs AoO Level 1 - PHB - Iron Will +2 on Will Saves [B]Feats for Future Levels[/B] Level 2 - PHB - Power Attack - Attack bonus to Dmg Level 3 - PHB - Improved Bullrush +4 on check, no AoO Level 4 - PHB2 - Cometary Collision - You ready an action, if foe charges you or anyone else, you can intercept and gain attack/damage bonus. Level 6 - CAdv - Leap Attack - Double damage on charge(Triple with 2handed weapon) - Need 8 ranks in Jump. Level 6 - PHB - Blind Fighting - Reroll Misschance, not flatfooted vs concealment/invisible opponent Level 8 - PHB - Improved Initiative +4 Initiative Level 9 - CAdv - Danger Sense - Reroll Initiative 1/day Level 10 - PHB - Weapon Focus (Greatclub) +1 to attack rolls Level 12 - CW - Close Quarters Fighting - AoO when opponent tries to grapple, damage becomes grapple bonus to resist. Level 14 - Drac - Sense Weakness - Reduces DR or Hardness by 5 of opponent. Level 15 - PHB - Weapon Specialization (Greatclub) [B]Other Feat Options[/B] *PHB2 - Brutal Strike - Foe struck by power attack makes DC10+dmg save or be sickened for 1 rnd *PHB2 - Trophy Collector - Take trophies from enemies, worth CRx100gp. Provides bonuses to Will, Intimidate. *Races of Destiny - Heroic Destiny - 1/day add 1d6 to any d20 roll. Saves, attacks, skills, etc. Replace Iron Will. Works like hero points. **Races of Destiny - Fearless Destiny - Attacks that would kill reduce you to -9 and stable instead. Replace Blind Fighting, move to Improved Init, drop danger sense. *Libris Mortis - Enduring Life - Delay effects of energy drain, +4 to resist permanent drain 24hrs later. *Heroes of Horror - Font of Life - Gain an extra save vs energy drain attacks or spells *BoED - Subduing Strike - No penalty on dealing Nonlethal damage with weapon. Meh, Merciful enchant does this too. *Powerful Charge - ECS - Extra 1d8 on a charge attack. Nice with leaping attack, move blind fighting to 14, drop Sense Weakness **Greater Powerful Charge - ECS - Extra 2d6 on charge attack (replaces Powerful Charge). Replace Weapon Focus or Danger Sense *Education - ECS - All Knowledge skills are class skills. Look into a skill feat for +2 Diplomacy and Concentration (or make Feat) for Kensai Prestige class? Alternate Power Attack Build Level 6 - ECS - Powerful Charge Level 8 - ECS - Greater Powerful Charge Level 9 - PHB2 - Brutal Strike Level 10 - PHB - Improved Initiative Power Attack -5 attack, +10 Damage Leaping Attack - +30damage Greater Powerful Charge - +30 +2d6 [/SBLOCK] Magic Item Ideas [SBLOCK] [B]Ideas On What To Buy Later[/B] *Composite Longbow (4) -- 1d8+4 20x3 Costs 500gp, 800gp for Masterwork MIC - List of good magic items, some repeat the same body slots. Bullrushing *Armbands of Might - +2 on str checks, +2 damage on power attack *Helm of Battle - 3/day +2 on bullrush. 2k *Brooch of Avoidance - +4 to ac vs AoO 3/day. 3.1k *Torc of the Titans - 3/day +5 on str & damage checks. 3.3k Extra Damage *Bracers of Greater Collision - On crit hit add 3d6. 1.5k *Devastation Gauntlets - 3 charges, On crit add 4d6. 2k *Retributive Amulet - 3/day deal half damage taken to dealer. 9k *Ring of Vengeance - deal 5d6 divine energy when critted. 4.5k *Belt of Battle - 1/day extra full round action, or stnd, or move. 12k Tools *Ring of Arming - Instantly armed and armored. 5k (replaced by a 2k armor enchant) *Belt of Growth - 1/day enlarge person. 3k *Gauntlets of Throwing - 3/day throw/return any melee weapon. 2k *Deathstrike Bracers - 3/day can crit immune creatures. 5k *Steadfast Boots - +4 str vs bullrush, trip. Free ready action vs charge. 1.5k *Shirt of the Leech - Ident cure spells in 30' and steal the healing effect. 8k *Torc of Heroic Sacrifice - 1/day Take damage meant for an ally. 6k *Vampire Torc - 2/day heal half the damage you dealt. 5k *Vanguard Treads - +8 vs bullrush, +4 vs grapple. Move through difficult terrain. 3.1k Armor Enchants *Anchoring - +5 vs bullrush or trip. +1 *Called - Armor appears on your body. 2k [/SBLOCK] Character stats [SBLOCK] [CODE][B]Name:Old Man Gruenwald[/B] [B]Class:Fighter[/B] [B]Race:Human(Chelaxian)[/B] [B]Size:Medium[/B] [B]Gender:Male[/B] [B]Alignment:Lawful Good or Lawful Neutral[/B] [B]Deity:Erastil (Farming, Family, Hunting, Trade)[/B] [B]Str:[/B] 18 +4 (00p.) [B]Level:[/B] 1 [B]Dex:[/B] 14 +2 (00p.) [B]BAB:[/B] +1 [B]HP:[/B] 11 (1d10+1) [B]Con:[/B] 12 +1 (00p.) [B]Grapple:[/B] +5 [B]Int:[/B] 12 +1 (00p.) [B]Speed:[/B] 30' [B]Wis:[/B] 12 +1 (00p.) [B]Init:[/B] +2 [B]Cha:[/B] 10 +0 (00p.) [B]Future Stat Increases by Level[/B] 4th - Con 8th - Con 12th - Wis 16th - Wis [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +0 +2 +0 +0 +0 16 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 14 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +1 +0 +3 [B]Ref:[/B] 0 +2 +0 +2 [B]Will:[/B] 0 +1 +3 +4 [B]Weapon Attack Damage Critical[/B] Greatclub +5 1d10+6 20x2 Spiked Gauntlet +5 1d4+4 20x2 Sap(Nonlethal) +5 1d6+4 20x2 [B]Ideas On What To Buy Later[/B] *Composite Longbow (4) -- 1d8+4 20x3 Costs 500gp, 800gp for Masterwork MIC - List of good magic items, some repeat the same body slots. Bullrushing *Armbands of Might - +2 on str checks, +2 damage on power attack *Helm of Battle - 3/day +2 on bullrush. 2k *Brooch of Avoidance - +4 to ac vs AoO 3/day. 3.1k *Torc of the Titans - 3/day +5 on str & damage checks. 3.3k Extra Damage *Bracers of Greater Collision - On crit hit add 3d6. 1.5k *Devastation Gauntlets - 3 charges, On crit add 4d6. 2k *Retributive Amulet - 3/day deal half damage taken to dealer. 9k *Ring of Vengeance - deal 5d6 divine energy when critted. 4.5k *Belt of Battle - 1/day extra full round action, or stnd, or move. 12k Tools *Ring of Arming - Instantly armed and armored. 5k (replaced by a 2k armor enchant) *Belt of Growth - 1/day enlarge person. 3k *Gauntlets of Throwing - 3/day throw/return any melee weapon. 2k *Deathstrike Bracers - 3/day can crit immune creatures. 5k *Steadfast Boots - +4 str vs bullrush, trip. Free ready action vs charge. 1.5k *Shirt of the Leech - Ident cure spells in 30' and steal the healing effect. 8k *Torc of Heroic Sacrifice - 1/day Take damage meant for an ally. 6k *Vampire Torc - 2/day heal half the damage you dealt. 5k *Vanguard Treads - +8 vs bullrush, +4 vs grapple. Move through difficult terrain. 3.1k Armor Enchants *Anchoring - +5 vs bullrush or trip. +1 *Called - Armor appears on your body. 2k [B]Languages:[/B] Common, Thassilon [B]Abilities:[/B] Human : Extra Skill Points +4 at 1st, +1 each additional level [B]Feats:[/B] Feat - Location - Description Korvosa - PG - Missing Grandson, +1 on Will saves Human - PHB - Dodge +1 to AC Ftr 1 - PHB - Mobility +4 vs AoO Level 1 - PHB - Iron Will +2 on Will Saves [B]Feats for Future Levels[/B] Level 2 - PHB - Power Attack - Attack bonus to Dmg Level 3 - PHB - Improved Bullrush +4 on check, no AoO Level 4 - PHB2 - Cometary Collision - You ready an action, if foe charges you or anyone else, you can intercept and gain attack/damage bonus. Level 6 - CAdv - Leap Attack - Double damage on charge(Triple with 2handed weapon) - Need 8 ranks in Jump. Level 6 - PHB - Blind Fighting - Reroll Misschance, not flatfooted vs concealment/invisible opponent Level 8 - PHB - Improved Initiative +4 Initiative Level 9 - CAdv - Danger Sense - Reroll Initiative 1/day Level 10 - PHB - Weapon Focus (Greatclub) +1 to attack rolls Level 12 - CW - Close Quarters Fighting - AoO when opponent tries to grapple, damage becomes grapple bonus to resist. Level 14 - Drac - Sense Weakness - Reduces DR or Hardness by 5 of opponent. Level 15 - PHB - Weapon Specialization (Greatclub) [B]Other Feat Options[/B] *PHB2 - Brutal Strike - Foe struck by power attack makes DC10+dmg save or be sickened for 1 rnd *PHB2 - Trophy Collector - Take trophies from enemies, worth CRx100gp. Provides bonuses to Will, Intimidate. *Races of Destiny - Heroic Destiny - 1/day add 1d6 to any d20 roll. Saves, attacks, skills, etc. Replace Iron Will. Works like hero points. **Races of Destiny - Fearless Destiny - Attacks that would kill reduce you to -9 and stable instead. Replace Blind Fighting, move to Improved Init, drop danger sense. *Libris Mortis - Enduring Life - Delay effects of energy drain, +4 to resist permanent drain 24hrs later. *Heroes of Horror - Font of Life - Gain an extra save vs energy drain attacks or spells *BoED - Subduing Strike - No penalty on dealing Nonlethal damage with weapon. Meh, Merciful enchant does this too. *Powerful Charge - ECS - Extra 1d8 on a charge attack. Nice with leaping attack, move blind fighting to 14, drop Sense Weakness **Greater Powerful Charge - ECS - Extra 2d6 on charge attack (replaces Powerful Charge). Replace Weapon Focus or Danger Sense *Education - ECS - All Knowledge skills are class skills. Look into a skill feat for +2 Diplomacy and Concentration (or make Feat) for Kensai Prestige class? Alternate Power Attack Build Level 6 - ECS - Powerful Charge Level 8 - ECS - Greater Powerful Charge Level 9 - PHB2 - Brutal Strike Level 10 - PHB - Improved Initiative Power Attack -5 attack, +10 Damage Leaping Attack - +30damage Greater Powerful Charge - +30 +2d6 [B]Skill Points:[/B] 28 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Climb 4 +4 +0 +8 Handle Animal 0 +0 +0 +0 Intimidate 4 +0 +0 +4 Jump 4 +4 +0 +8 *Know(History) 2 +1 +0 +3 *Know(Local) 2 +1 +0 +3 Ride 4 +2 +0 +6 Swim 4 +4 +0 +8 [B]Equipment: Cost Weight[/B] Greatclub 5gp 8lb Chain Shirt 100gp 25lb Spiked Gauntlet 5gp 1lb Sap 1gp 2lb Bedroll 1sp 1.25lb Silk Rope 10gp 5lb Sunrod x3 6gp 3lb Grappling Hook 1gp 4lb Masterwork Manacles 50gp (EA DC35, Str DC25) Explorers Outfit [B]Total Weight:[/B]00.0lb [B]Money:[/B] 71gp 0sp 0cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 51.25 00-00 00-00 000 000 [B]Age:[/B] 60 [B]Height:[/B] 5'10" [B]Weight:[/B] 165lb [B]Eyes:[/B] Blue [B]Hair:[/B] White [B]Skin:[/B] Wrinkly [/CODE] [/SBLOCK] [/QUOTE]
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Character focused on Charge and Bullrush
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