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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Character focused on Charge and Bullrush
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<blockquote data-quote="Whimsical" data-source="post: 4217295" data-attributes="member: 3976"><p>I have been playing in the first pathfinder adventure path and I'm running the second path. There has been several opportunities in these adventures for <a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#overrun" target="_blank">overrun</a>. For example, the bad guy is standing in a hallway and only one person can directly reach him, and although one or two more adjacent allies may also be able to reach him, he gets a cover bonus against their attacks. I'm playing a STR 10 cloistered cleric and I have used overrun to get on the opposite side. Having the opponent prone is just a bonus. In these cases, moving to the other side opened up another space for attack, grants a flank bonus, and prevents the opponent from running away. The two times that I have used overrun while playing is the only two times I have ever used that maneuver since 3e came out.</p><p></p><p>Sadly, in the game I'm running, there has been points where the bad guy is in a constrained area and the half orc barbarian attempted but failed to bull rush the bad guy several times in a row.</p><p></p><p>So, I recommend adding Improved Overrun to your feat list so you can place yourself on the opposite side of an opponent without needing a DC 25 Tumble check with the bonus of having him fall prone.</p><p></p><p>And if you are building a charger, max out your Jump score. The FAQ clarifies that if you can jump over an obstacle, it will not break your charge. Then you can do fun things <a href="http://www.enworld.org/showthread.php?p=3856568&highlight=jump#post3856568" target="_blank">like this</a>.</p></blockquote><p></p>
[QUOTE="Whimsical, post: 4217295, member: 3976"] I have been playing in the first pathfinder adventure path and I'm running the second path. There has been several opportunities in these adventures for [url=http://www.d20srd.org/srd/combat/specialAttacks.htm#overrun]overrun[/url]. For example, the bad guy is standing in a hallway and only one person can directly reach him, and although one or two more adjacent allies may also be able to reach him, he gets a cover bonus against their attacks. I'm playing a STR 10 cloistered cleric and I have used overrun to get on the opposite side. Having the opponent prone is just a bonus. In these cases, moving to the other side opened up another space for attack, grants a flank bonus, and prevents the opponent from running away. The two times that I have used overrun while playing is the only two times I have ever used that maneuver since 3e came out. Sadly, in the game I'm running, there has been points where the bad guy is in a constrained area and the half orc barbarian attempted but failed to bull rush the bad guy several times in a row. So, I recommend adding Improved Overrun to your feat list so you can place yourself on the opposite side of an opponent without needing a DC 25 Tumble check with the bonus of having him fall prone. And if you are building a charger, max out your Jump score. The FAQ clarifies that if you can jump over an obstacle, it will not break your charge. Then you can do fun things [url=http://www.enworld.org/showthread.php?p=3856568&highlight=jump#post3856568]like this[/url]. [/QUOTE]
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Character focused on Charge and Bullrush
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