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Character for "Anything Goes" Campaign
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<blockquote data-quote="Kae'Yoss" data-source="post: 1104262" data-attributes="member: 4134"><p>Play a fey'ri (from Races of Faerûn) and become Rogue. Put 18 in Cha, 18 in Int, 16 In Dex, 14 in Con, 10 Str, Wis 12.</p><p></p><p>Cencentrate on Cha-based skills, especially Disguise, Intimidate, Gather Information, Bluff, Diplomacy. Also get Search, Spot, Listen, Hide, Move Silently. Also, get lots of Languages.</p><p></p><p>For special powers, I suggest Suggestion (hee hee hee), Detect Thoughts, Charm Persion, Clauraudiance/Clairvoyance.</p><p></p><p>This will make you the hell of a spy. There's nothing you can't find out, there's noone you cannot impersonate, there's noone you can't influence.</p><p></p><p>Also, ask the DM if he lets you take the Feat "Tongues of the Seducer" (selfmade).</p><p>You inherit your succubus acestors' ability to speak all languages.</p><p>Prereq: Speak 10 different languages.</p><p>Benefit: You get the succubus' tongues ability, which works like the spell (caster level 12th). This is a supernatural ability.</p><p></p><p>If you want to be useful in a fight, take the usual stuff - weapon finesse, two-weapon fighting, combat expertise (improved faint).</p><p></p><p>You might also like to become Assassin or Shadowdancer, but that's optional, as well.</p><p></p><p>CE or NE work best with that, or CN, if you don't want (ar aren't allowed) to be evil. But such a character could easily "hide" in a good party (as long as no detect evil using paladins are around..).</p><p></p><p>As your primary disguise, take a gold elf - it's closest to your true nature. Of course, that character will have many other shapes over the course of the campaign. </p><p></p><p>The fey'ri is ECL +2 (or +3 if you insist on one of the more powerful powers).</p><p></p><p>(And yes, I play such a character, and it's fun as hell!)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1104262, member: 4134"] Play a fey'ri (from Races of Faerûn) and become Rogue. Put 18 in Cha, 18 in Int, 16 In Dex, 14 in Con, 10 Str, Wis 12. Cencentrate on Cha-based skills, especially Disguise, Intimidate, Gather Information, Bluff, Diplomacy. Also get Search, Spot, Listen, Hide, Move Silently. Also, get lots of Languages. For special powers, I suggest Suggestion (hee hee hee), Detect Thoughts, Charm Persion, Clauraudiance/Clairvoyance. This will make you the hell of a spy. There's nothing you can't find out, there's noone you cannot impersonate, there's noone you can't influence. Also, ask the DM if he lets you take the Feat "Tongues of the Seducer" (selfmade). You inherit your succubus acestors' ability to speak all languages. Prereq: Speak 10 different languages. Benefit: You get the succubus' tongues ability, which works like the spell (caster level 12th). This is a supernatural ability. If you want to be useful in a fight, take the usual stuff - weapon finesse, two-weapon fighting, combat expertise (improved faint). You might also like to become Assassin or Shadowdancer, but that's optional, as well. CE or NE work best with that, or CN, if you don't want (ar aren't allowed) to be evil. But such a character could easily "hide" in a good party (as long as no detect evil using paladins are around..). As your primary disguise, take a gold elf - it's closest to your true nature. Of course, that character will have many other shapes over the course of the campaign. The fey'ri is ECL +2 (or +3 if you insist on one of the more powerful powers). (And yes, I play such a character, and it's fun as hell!) [/QUOTE]
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