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General Tabletop Discussion
*Dungeons & Dragons
Character Generation - Advantages/Disadvantages Points System
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<blockquote data-quote="GCooper" data-source="post: 6989530" data-attributes="member: 6871733"><p>Hey, I just saw something similar on the forum and decided to create a new thread to see what you all thought to creating a points buy systems for newly generated characters? </p><p></p><p>I use ALL the same stuff as in 5e except I have added in 3 more optional steps to enhance background, skills and relationships within a group. It went very well for my group...</p><p></p><p>How do you all deal with building solid or passing relationships in parties before the very first session?</p><p></p><p><strong>Here's my Process:</strong></p><p></p><p><strong>Step 1 (optional)</strong> : <strong>Roll Party Bonds</strong>. For each player that wishes, they can roll on a table I created to embellish their relationship with another member of the party (yet to be decided, as this can be done later). For each time they roll I give them a single HERO POINT to spend on advantages later. This is a mechanic I use to reward players for building relationships and helping with roleplaying. </p><p></p><p><strong>Steps 2-4 (Standard D&D 5e) </strong>: With the above in mind, roll stats, choose race/class/skills etc. Do not choose background yet. </p><p></p><p><strong>Step 5 (Optional) : Buy Advantages</strong>. I have a list of exceptional abilities, skills, objects etc which can be bought using a points buying system. Remind players that after the HERO POINTS are spent, they must all be returned back to 'zero' by also purchasing drawbacks in the next step. IF the player chose to roll on the Party Bonds table and kept the result, then they can automatically have 1 HERO POINT to spend, free of charges. </p><p></p><p><strong>Step 6 (Optional) : Buy Drawbacks.</strong> The aim here is to balance out the cost of the advantages from step 5. Return the overall spend on A's and D's back down to zero. UNLESS of course the player has been given a bonus point by rolling not the party bonds in step 1. </p><p></p><p><strong>Step 7 (Optional D&D 5e) : Choose Background</strong>. Right now, you should have quite an excellent 'feel' for where your character is going. Choose the background which suits, and add all the additional skills and equipment. There are also advantages in this step which are identical or similar to advantages/drawbacks. These are FREE of charge and do not affect the points buy system. If they are too similar, then go back to steps 5 and 6 and adjust them up or down to suit. </p><p></p><p><strong>Step 8 (Standard D&D 5e) : Choose equipment. </strong></p><p><strong></strong></p><p><strong>Steps 9 (Standard D&D 5e) : Choose alignment. </strong></p><p><strong></strong></p><p></p><p>Happy to share my tables if you wish to take a look <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="GCooper, post: 6989530, member: 6871733"] Hey, I just saw something similar on the forum and decided to create a new thread to see what you all thought to creating a points buy systems for newly generated characters? I use ALL the same stuff as in 5e except I have added in 3 more optional steps to enhance background, skills and relationships within a group. It went very well for my group... How do you all deal with building solid or passing relationships in parties before the very first session? [B]Here's my Process:[/B] [B]Step 1 (optional)[/B] : [B]Roll Party Bonds[/B]. For each player that wishes, they can roll on a table I created to embellish their relationship with another member of the party (yet to be decided, as this can be done later). For each time they roll I give them a single HERO POINT to spend on advantages later. This is a mechanic I use to reward players for building relationships and helping with roleplaying. [B]Steps 2-4 (Standard D&D 5e) [/B]: With the above in mind, roll stats, choose race/class/skills etc. Do not choose background yet. [B]Step 5 (Optional) : Buy Advantages[/B]. I have a list of exceptional abilities, skills, objects etc which can be bought using a points buying system. Remind players that after the HERO POINTS are spent, they must all be returned back to 'zero' by also purchasing drawbacks in the next step. IF the player chose to roll on the Party Bonds table and kept the result, then they can automatically have 1 HERO POINT to spend, free of charges. [B]Step 6 (Optional) : Buy Drawbacks.[/B] The aim here is to balance out the cost of the advantages from step 5. Return the overall spend on A's and D's back down to zero. UNLESS of course the player has been given a bonus point by rolling not the party bonds in step 1. [B]Step 7 (Optional D&D 5e) : Choose Background[/B]. Right now, you should have quite an excellent 'feel' for where your character is going. Choose the background which suits, and add all the additional skills and equipment. There are also advantages in this step which are identical or similar to advantages/drawbacks. These are FREE of charge and do not affect the points buy system. If they are too similar, then go back to steps 5 and 6 and adjust them up or down to suit. [B]Step 8 (Standard D&D 5e) : Choose equipment. [/B] [B]Steps 9 (Standard D&D 5e) : Choose alignment. [/B] Happy to share my tables if you wish to take a look :) [/QUOTE]
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