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<blockquote data-quote="Grayhawk" data-source="post: 1813549" data-attributes="member: 11288"><p>No, you can't go higher than 18: </p><p></p><p>And even if you start with the relatively high Elite Array, only one score can go to 18.</p><p></p><p>If you don't like the re-rolling bit, here's a couple of variants:</p><p></p><p>A: If a roll makes a score go beyond 18, the roll doesn't count and you don't get to re-roll (this meshes with how point buy puts a higher cost on higher scores. Of course, you could still be lucky, get an 18 and roll increases to other scores as well.)</p><p></p><p>B: If using the Elite Array as your starting point, only roll 3d6 for extra points (this way, a Fighter putting his 15 in strenght will need to roll all '1's on his 3 rolls to get an 18.This way, a score of 18 is still a possibility, but <em>very</em> rare.)</p><p></p><p>Personally, I believe the game is balanced towards characters using the Elite Array, so I prefer a method that generates scores in that ballpark. As such, I feel that the '14,13,12,11,10,9 array +6d6, '1's go to Str, etc' is the best option, as it only nets you a point-total 2 higher than the Elite Array.</p><p></p><p>If you feel that characters should start play with at least a 15 in their most important stat, you could add this rule:</p><p></p><p>If (after rolling the 6d6) you didn't get an increase to the stat you put your 14 in, you may move 1 rolled point to this stat.</p><p></p><p>Of course, if you have players allergic to scores with negative modifiers, you could use the same rule, replacing the '14' with a '9'.</p><p></p><p>Hm, I guess a single rule could take care of both situations:</p><p></p><p><strong>Arrange following array as desired: 14,13,12,11,10,9.</strong></p><p><strong></strong></p><p><strong>Roll 6d6. A '1' means +1 to Str, a '2' means +1 to Dex, etc. A score can't go beyond 18.</strong></p><p><strong></strong></p><p><strong>After rolling all 6d6, you may pick 1 roll and move it to a stat of your choosing, but you may not increase a stat beyond 15 this way.</strong></p><p></p><p>(This makes it possible to remove a negative modifier, bring a 14 to a 15, but <em>not</em> a 17 to an 18 - only the luck of the dice will get you that high.)</p><p></p><p>Ok, I'm all done now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1813549, member: 11288"] No, you can't go higher than 18: And even if you start with the relatively high Elite Array, only one score can go to 18. If you don't like the re-rolling bit, here's a couple of variants: A: If a roll makes a score go beyond 18, the roll doesn't count and you don't get to re-roll (this meshes with how point buy puts a higher cost on higher scores. Of course, you could still be lucky, get an 18 and roll increases to other scores as well.) B: If using the Elite Array as your starting point, only roll 3d6 for extra points (this way, a Fighter putting his 15 in strenght will need to roll all '1's on his 3 rolls to get an 18.This way, a score of 18 is still a possibility, but [i]very[/i] rare.) Personally, I believe the game is balanced towards characters using the Elite Array, so I prefer a method that generates scores in that ballpark. As such, I feel that the '14,13,12,11,10,9 array +6d6, '1's go to Str, etc' is the best option, as it only nets you a point-total 2 higher than the Elite Array. If you feel that characters should start play with at least a 15 in their most important stat, you could add this rule: If (after rolling the 6d6) you didn't get an increase to the stat you put your 14 in, you may move 1 rolled point to this stat. Of course, if you have players allergic to scores with negative modifiers, you could use the same rule, replacing the '14' with a '9'. Hm, I guess a single rule could take care of both situations: [b]Arrange following array as desired: 14,13,12,11,10,9. Roll 6d6. A '1' means +1 to Str, a '2' means +1 to Dex, etc. A score can't go beyond 18. After rolling all 6d6, you may pick 1 roll and move it to a stat of your choosing, but you may not increase a stat beyond 15 this way.[/b] (This makes it possible to remove a negative modifier, bring a 14 to a 15, but [i]not[/i] a 17 to an 18 - only the luck of the dice will get you that high.) Ok, I'm all done now :) [/QUOTE]
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