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The Society of 3.5 Revisionists
Character Generation, random or not?
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<blockquote data-quote="Hawken" data-source="post: 4700943" data-attributes="member: 23619"><p>It could be kind of an early training thing, but I was thinking just as something to represent their class training, and outside of the game, to mitigate some of the dissatisfaction with dice rolls. You could easily rule that the bonus cannot increase a score beyond 18, and if that stat with the bonus is at 18, the +1 goes to a different score (like Con, perhaps). </p><p></p><p>All things being equal (race, stats, etc), a cleric is going to be wiser than a bard, who is going to be more charming and personable than a monk, etc., etc. </p><p>A +1 isn't enough of a difference to change the game, but its significant enough to give that character an edge. I would also give the bonus only at 1st level, not just when a character takes a new class. </p><p></p><p>To illustrate, two humans (all stats = 10) are training in their respective professions; fighter and rogue. The rogue would be quicker and more agile (Dex of 11) and would need only half as long (4 levels instead of 8), to significantly improve that speed and accuracy. While a Fighter that trains with all the weapons and armor available, has become stronger (Str +1) and because of this foundation, he would be able to improve his strength much sooner (4 levels instead of 8) than the rogue would.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4700943, member: 23619"] It could be kind of an early training thing, but I was thinking just as something to represent their class training, and outside of the game, to mitigate some of the dissatisfaction with dice rolls. You could easily rule that the bonus cannot increase a score beyond 18, and if that stat with the bonus is at 18, the +1 goes to a different score (like Con, perhaps). All things being equal (race, stats, etc), a cleric is going to be wiser than a bard, who is going to be more charming and personable than a monk, etc., etc. A +1 isn't enough of a difference to change the game, but its significant enough to give that character an edge. I would also give the bonus only at 1st level, not just when a character takes a new class. To illustrate, two humans (all stats = 10) are training in their respective professions; fighter and rogue. The rogue would be quicker and more agile (Dex of 11) and would need only half as long (4 levels instead of 8), to significantly improve that speed and accuracy. While a Fighter that trains with all the weapons and armor available, has become stronger (Str +1) and because of this foundation, he would be able to improve his strength much sooner (4 levels instead of 8) than the rogue would. [/QUOTE]
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