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The Society of 3.5 Revisionists
Character Generation, random or not?
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<blockquote data-quote="Bladesinger_Boy" data-source="post: 5057269" data-attributes="member: 87403"><p>[D]Tried using point by but some of my players are just to muncking to not abuse this and that means casters who relye more one 1 stat are more power.[/D]</p><p></p><p>Sunking, I've found that point-buy actually a more trade off between the high costs of fewer specialized stats as opposed to more middle to low stats. I have no problems seeing PCs with an 18- they build a lop-sided character and will have penalties for it.</p><p></p><p>I have no patience for the randomness in terms of not always being able to build the class you want, nor the power imbalance of varying point totals character to character. I guess point buy is a "systems" level approach to ability scores, that takes into account all elements as inter-related (rather than viewing each rolled stat as different/independent of each other).</p><p></p><p>For Point Buy methods, I prefer the Pathfinder values more than the DMG's values. 14s are so juicy to buy in the DMG method because they still buy at a 1-to-1 ratio of point cost to ability score increase. 10 is the base score at a 0 point cost. With the exception of 11s being considered 1 point to buy, each stat is the summation of all the modifiers up to that points. And you can buy down to 7.</p></blockquote><p></p>
[QUOTE="Bladesinger_Boy, post: 5057269, member: 87403"] [D]Tried using point by but some of my players are just to muncking to not abuse this and that means casters who relye more one 1 stat are more power.[/D] Sunking, I've found that point-buy actually a more trade off between the high costs of fewer specialized stats as opposed to more middle to low stats. I have no problems seeing PCs with an 18- they build a lop-sided character and will have penalties for it. I have no patience for the randomness in terms of not always being able to build the class you want, nor the power imbalance of varying point totals character to character. I guess point buy is a "systems" level approach to ability scores, that takes into account all elements as inter-related (rather than viewing each rolled stat as different/independent of each other). For Point Buy methods, I prefer the Pathfinder values more than the DMG's values. 14s are so juicy to buy in the DMG method because they still buy at a 1-to-1 ratio of point cost to ability score increase. 10 is the base score at a 0 point cost. With the exception of 11s being considered 1 point to buy, each stat is the summation of all the modifiers up to that points. And you can buy down to 7. [/QUOTE]
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