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<blockquote data-quote="Graf" data-source="post: 4430131" data-attributes="member: 3087"><p>I appreciate your points. I think you're missing the theme.</p><p></p><p>+1 to a skill (this has -some- impact in combat) or +2 to a sub-skill.</p><p>+4 to some unusual circumstance.</p><p></p><p>Obviously not all skills are created equal. Perception is really good for everyone. For most PCs things like insight and monster lore are pretty lame.</p><p></p><p>So you have to take that into consideration when building for </p><p></p><p>[d]--[/d]</p><p></p><p> Is +1 to perception better or worse than +2 to monster lore? I think it's hard to argue. Personally I think perception is better... it's very useful outside of combat + it increases your chance of finding hidden enemies and of acting in a surprised round.</p><p>EVERY pc wants a bonus to perception.</p><p></p><p>Monster lore? Lets you use something you probably already know from reading the monster manual (lets be clear the majority of vulnerabilities and resistances are pretty common sense -- you don't need to make a roll to use radiant attacks on undead). You've only got a chance of hitting the 25 -IF- you actually have those skills trained. And, unlike perception, if one PC in the group its the roll then it works for everyone.</p><p></p><p>I just don't see the argument that monster knowledge is more powerful than perception. </p><p></p><p>And a reroll on a knowledge check does not equal an automatic 22. You get to reroll. The "median result" of "best of two d20" rolls is going to be a 12 (I think).</p><p></p><p>If anything the Daunton powers are weaker because </p><p>1. I see a lot of people wanting to play daunton</p><p>2. The game is based on Daunton</p><p></p><p>[d]--[/d]</p><p>I'll incorporate everything else (dumping the divination etc)</p></blockquote><p></p>
[QUOTE="Graf, post: 4430131, member: 3087"] I appreciate your points. I think you're missing the theme. +1 to a skill (this has -some- impact in combat) or +2 to a sub-skill. +4 to some unusual circumstance. Obviously not all skills are created equal. Perception is really good for everyone. For most PCs things like insight and monster lore are pretty lame. So you have to take that into consideration when building for [d]--[/d] Is +1 to perception better or worse than +2 to monster lore? I think it's hard to argue. Personally I think perception is better... it's very useful outside of combat + it increases your chance of finding hidden enemies and of acting in a surprised round. EVERY pc wants a bonus to perception. Monster lore? Lets you use something you probably already know from reading the monster manual (lets be clear the majority of vulnerabilities and resistances are pretty common sense -- you don't need to make a roll to use radiant attacks on undead). You've only got a chance of hitting the 25 -IF- you actually have those skills trained. And, unlike perception, if one PC in the group its the roll then it works for everyone. I just don't see the argument that monster knowledge is more powerful than perception. And a reroll on a knowledge check does not equal an automatic 22. You get to reroll. The "median result" of "best of two d20" rolls is going to be a 12 (I think). If anything the Daunton powers are weaker because 1. I see a lot of people wanting to play daunton 2. The game is based on Daunton [d]--[/d] I'll incorporate everything else (dumping the divination etc) [/QUOTE]
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