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Living Worlds
Living 4th Edition
Character Generation - Regional Benefits
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<blockquote data-quote="Erekose13" data-source="post: 4451804" data-attributes="member: 3387"><p>I've stayed out of the discussion for the most part, but would like to offer my opinion. Personally I think that Living Worlds like this one thrive on everyone participating in the world creation. We are setting up a wonderful framework that allows both DMs and Players to add to it very very easily which I think is a huge strength of the setting. But I think that giving benefits to only those that play in the sandbox we've already created does not encourage people to make new places up for their characters. </p><p></p><p>At first I really liked Covaithe's suggestion of a tiny bonus to characters from a different region than we've defined or Garyh's suggestion that we encourage that world growth by having players submit region proposals attached to their desired benefit. But I'm leaning more towards Graf's argument that that is just a system of twinking that is unneccessary. So I was going to suggest scrapping the idea of region benefits all together.</p><p></p><p>But I have an alternative suggestion, rather than giving out free regional benefits a-la-FR why not set up these region benefits as feats taken at first level? I'd suggest beefing them up a little bit so that they are equivalent in balance to existing feats (perhaps adding training in a particular skill or a larger skill bonus for example). That way we are encouraging people to create characters in our developed regions but also not penalizing those who create characters from their own regions.</p></blockquote><p></p>
[QUOTE="Erekose13, post: 4451804, member: 3387"] I've stayed out of the discussion for the most part, but would like to offer my opinion. Personally I think that Living Worlds like this one thrive on everyone participating in the world creation. We are setting up a wonderful framework that allows both DMs and Players to add to it very very easily which I think is a huge strength of the setting. But I think that giving benefits to only those that play in the sandbox we've already created does not encourage people to make new places up for their characters. At first I really liked Covaithe's suggestion of a tiny bonus to characters from a different region than we've defined or Garyh's suggestion that we encourage that world growth by having players submit region proposals attached to their desired benefit. But I'm leaning more towards Graf's argument that that is just a system of twinking that is unneccessary. So I was going to suggest scrapping the idea of region benefits all together. But I have an alternative suggestion, rather than giving out free regional benefits a-la-FR why not set up these region benefits as feats taken at first level? I'd suggest beefing them up a little bit so that they are equivalent in balance to existing feats (perhaps adding training in a particular skill or a larger skill bonus for example). That way we are encouraging people to create characters in our developed regions but also not penalizing those who create characters from their own regions. [/QUOTE]
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