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General Tabletop Discussion
*TTRPGs General
Character Generation - Stat Draft Method
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<blockquote data-quote="Olaf the Stout" data-source="post: 5831839" data-attributes="member: 13703"><p>I just rolled up a second set of stats using 3d6 for stats. The stats rolled were decidedly average. Strength, in particular, had a 13 and then nothing higher than a 9.</p><p></p><p>The Wild stat rolls were slightly above average (11, 13, 11, 10, 15, 13), which would offset some of the low stats. Funnily enough I rolled a second set of Wild stats using 4d6, drop the lowest and got lower numbers! (10, 10, 11, 11, 15, 11)</p><p></p><p>So I don't know that 3d6 as a rolling method will work. I may have to go with rolling 4d6, drop the lowest, but have the number of rolls = the number of players.</p><p></p><p>Another possible option I'm thinking of to give me a result in line with what I am after (some high and some low stats) is after you have your stats, pick one stat and add 2 to it (max 18). Then take 2 away from your lowest stat.</p><p></p><p>Thoughts?</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 5831839, member: 13703"] I just rolled up a second set of stats using 3d6 for stats. The stats rolled were decidedly average. Strength, in particular, had a 13 and then nothing higher than a 9. The Wild stat rolls were slightly above average (11, 13, 11, 10, 15, 13), which would offset some of the low stats. Funnily enough I rolled a second set of Wild stats using 4d6, drop the lowest and got lower numbers! (10, 10, 11, 11, 15, 11) So I don't know that 3d6 as a rolling method will work. I may have to go with rolling 4d6, drop the lowest, but have the number of rolls = the number of players. Another possible option I'm thinking of to give me a result in line with what I am after (some high and some low stats) is after you have your stats, pick one stat and add 2 to it (max 18). Then take 2 away from your lowest stat. Thoughts? Olaf the Stout [/QUOTE]
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