Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Character Generation - Stat Draft Method
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaodi" data-source="post: 5831869" data-attributes="member: 1231"><p>I was going to talk about modelled (or constrained) stats , where you use point buy to simulate what you roll, but when I asked Invisible Castle to give me a test set to work with, the first thing it gave me was 12 8 10 15 13 14. Very funny, Invisible Castle. Very funny.</p><p></p><p>The second go came up 15 13 13 9 14 14 . Perhaps not the greatest set for my purposes, but this needs to be able to work for anything. I prefer Pathfinder, so I will use its 15 pt scheme for my example. That array works out to 22 pts. You could turn that into 14 13 13 13 12 9, which has a similar spread, or 15 13 12 12 12 9 if you think at least a 15 in one stat should be retained.</p><p></p><p>Another is 13 12 14 17 15 16, a whopping 40 pts, which could probably be reduced to 15 13 12 12 11 10 or 14 14 12 12 11 10. Or even 17 12 11 10 10 9, if again you want them to preserve their high stat.</p><p></p><p>Finally I got a low score, 11 8 13 13 13 9. I think I would turn that into 14 14 14 11 10 9.</p><p></p><p>Hmmm... I suppose this sort of system requires a bit of finesse. There is no set way to deterime how stats get changed, though the general idea is to preserve the "spread" in a reasonable way. I am pretty sure that I, as a player, would be happy to play in a game where stats were developed this way though.</p><p></p><p>Edit: I missed that you were using 28 pt buy, which rules out a Pathfinder conversion, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> .That would the conversions something like:</p><p></p><p>2) 15 14 14 13 13 9 = 15 14 13 12 12 9</p><p>3) 17 16 15 14 13 12 = 17 13 12 11 10 9</p><p>4) 13 13 13 11 9 8 = 15 14 14 12 10 10</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5831869, member: 1231"] I was going to talk about modelled (or constrained) stats , where you use point buy to simulate what you roll, but when I asked Invisible Castle to give me a test set to work with, the first thing it gave me was 12 8 10 15 13 14. Very funny, Invisible Castle. Very funny. The second go came up 15 13 13 9 14 14 . Perhaps not the greatest set for my purposes, but this needs to be able to work for anything. I prefer Pathfinder, so I will use its 15 pt scheme for my example. That array works out to 22 pts. You could turn that into 14 13 13 13 12 9, which has a similar spread, or 15 13 12 12 12 9 if you think at least a 15 in one stat should be retained. Another is 13 12 14 17 15 16, a whopping 40 pts, which could probably be reduced to 15 13 12 12 11 10 or 14 14 12 12 11 10. Or even 17 12 11 10 10 9, if again you want them to preserve their high stat. Finally I got a low score, 11 8 13 13 13 9. I think I would turn that into 14 14 14 11 10 9. Hmmm... I suppose this sort of system requires a bit of finesse. There is no set way to deterime how stats get changed, though the general idea is to preserve the "spread" in a reasonable way. I am pretty sure that I, as a player, would be happy to play in a game where stats were developed this way though. Edit: I missed that you were using 28 pt buy, which rules out a Pathfinder conversion, ;) .That would the conversions something like: 2) 15 14 14 13 13 9 = 15 14 13 12 12 9 3) 17 16 15 14 13 12 = 17 13 12 11 10 9 4) 13 13 13 11 9 8 = 15 14 14 12 10 10 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Character Generation - Stat Draft Method
Top