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Character Generation - Stat Draft Method
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<blockquote data-quote="Kaodi" data-source="post: 5831901" data-attributes="member: 1231"><p>I will do my best to explain.</p><p></p><p>All of the initial stats were rolled with 4d6 x 6. The general idea is to replicate with 28 point buy something similar to what you rolled. </p><p></p><p>So on roll #2, I noticed that all of the stats were clumped together in the mid-high range, except for that one lone 9. When I changed the stats, I thought that perhaps it was best when using this method to maintain the high score in most circumstances, so I kept the 15. Then with the others I tried to preserve than "clump" of abilities that were 12+. 15 14 14 13 13 9 is equivalent to 29 pt buy... hmmm... Ack... it seems I made some mathematical errors (hence the confusion, I bet). So, really to make it 28 pt buy, the thing to do is to make either one of the 14s a 13, or one of the 13s a 12. Reducing one of the 13s to 12 to get 15 14 14 13 12 9 might be preferable, since that has a higher total bonus.</p><p></p><p>In #3, the key thing is that the abilities start at 17 and then descend in order. So I thought that the thing to do in this case was to keep the 17 and make sure the other abilities still descend in order, because if you recuded the 17 as well you would pretty much just get the standard array, and that would be kind of boring (though you could do that I suppose, and get 15 14 13 12 11 10). 17 costs 13 points, and then the 13 12 11 10 9 costs another 15, to make 28. </p><p></p><p>In #4, none of the abilities were high, but the top 3 were identical, and the bottom 3 in order. If you bumped every stat up by 1 you get 14 14 14 12 11 10, but that is only 25 pts. My intuition then was to bump up a 14 and then 11 to get the extra 3. Alternatively, I suppose you bumped the higher abilities in 13 13 13 11 10 9 to make 15 15 14 11 10 9, which is also 28 pts. </p><p></p><p>I said this was a finesse system, hehehe...</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5831901, member: 1231"] I will do my best to explain. All of the initial stats were rolled with 4d6 x 6. The general idea is to replicate with 28 point buy something similar to what you rolled. So on roll #2, I noticed that all of the stats were clumped together in the mid-high range, except for that one lone 9. When I changed the stats, I thought that perhaps it was best when using this method to maintain the high score in most circumstances, so I kept the 15. Then with the others I tried to preserve than "clump" of abilities that were 12+. 15 14 14 13 13 9 is equivalent to 29 pt buy... hmmm... Ack... it seems I made some mathematical errors (hence the confusion, I bet). So, really to make it 28 pt buy, the thing to do is to make either one of the 14s a 13, or one of the 13s a 12. Reducing one of the 13s to 12 to get 15 14 14 13 12 9 might be preferable, since that has a higher total bonus. In #3, the key thing is that the abilities start at 17 and then descend in order. So I thought that the thing to do in this case was to keep the 17 and make sure the other abilities still descend in order, because if you recuded the 17 as well you would pretty much just get the standard array, and that would be kind of boring (though you could do that I suppose, and get 15 14 13 12 11 10). 17 costs 13 points, and then the 13 12 11 10 9 costs another 15, to make 28. In #4, none of the abilities were high, but the top 3 were identical, and the bottom 3 in order. If you bumped every stat up by 1 you get 14 14 14 12 11 10, but that is only 25 pts. My intuition then was to bump up a 14 and then 11 to get the extra 3. Alternatively, I suppose you bumped the higher abilities in 13 13 13 11 10 9 to make 15 15 14 11 10 9, which is also 28 pts. I said this was a finesse system, hehehe... [/QUOTE]
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