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General Tabletop Discussion
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Character Generation - Stat Draft Method
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<blockquote data-quote="Olaf the Stout" data-source="post: 5832089" data-attributes="member: 13703"><p>I think I am going to go with Option 5 - Roll 4d6, drop the lowest for stats. Number of rolls = number of players (so with 5 players there will be 5 Strength stats to choose from). There will also be a set of Wild stats. This Wild stat can be picked as any stat.</p><p></p><p>Players will roll to pick first in round 1. The order will then go as follows:</p><p></p><p>Rd 1: 1, 2, 3, 4, 5</p><p>Rd 2: 2, 3, 4, 5, 1</p><p>Rd 3: 3, 4, 5, 1, 2</p><p>Rd 4: 4, 5, 1, 2, 3</p><p>Rd 5: 5, 1, 2, 3, 4</p><p>Rd 6: 1, 2, 3, 4, 5</p><p></p><p>Once they have picked all their stats they can add 2 to any one stat, apart from their lowest stat. They then have to take 2 away from their lowest stat.</p><p></p><p>Repeat the whole process again. Each player has 2 sets of stats. They pick 1 to keep and make a character with. The 5 sets not chosen (1 set per player) get set aside and used for replacement characters.</p><p></p><p>This should give some high stats as well as at least 1 low stat for each PC. Given that there is a Wild set of numbers in addition to the 6 stats, I expect the average stat to be slightly higher than roll 4d6 drop the lowest. On the other hand, the players won't get as much choice in where their stats end up compared to 4d6, drop the lowest, arrange as desired.</p><p></p><p>I'm going to give it a trial run next session with my group. If it results in characters that are too powerful (i.e. point buy 32+) I will probably also get them to take a further 2 points from any one stat, just to bring the power level back a touch.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 5832089, member: 13703"] I think I am going to go with Option 5 - Roll 4d6, drop the lowest for stats. Number of rolls = number of players (so with 5 players there will be 5 Strength stats to choose from). There will also be a set of Wild stats. This Wild stat can be picked as any stat. Players will roll to pick first in round 1. The order will then go as follows: Rd 1: 1, 2, 3, 4, 5 Rd 2: 2, 3, 4, 5, 1 Rd 3: 3, 4, 5, 1, 2 Rd 4: 4, 5, 1, 2, 3 Rd 5: 5, 1, 2, 3, 4 Rd 6: 1, 2, 3, 4, 5 Once they have picked all their stats they can add 2 to any one stat, apart from their lowest stat. They then have to take 2 away from their lowest stat. Repeat the whole process again. Each player has 2 sets of stats. They pick 1 to keep and make a character with. The 5 sets not chosen (1 set per player) get set aside and used for replacement characters. This should give some high stats as well as at least 1 low stat for each PC. Given that there is a Wild set of numbers in addition to the 6 stats, I expect the average stat to be slightly higher than roll 4d6 drop the lowest. On the other hand, the players won't get as much choice in where their stats end up compared to 4d6, drop the lowest, arrange as desired. I'm going to give it a trial run next session with my group. If it results in characters that are too powerful (i.e. point buy 32+) I will probably also get them to take a further 2 points from any one stat, just to bring the power level back a touch. Olaf the Stout [/QUOTE]
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