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General Tabletop Discussion
*TTRPGs General
Character Generation - Stat Draft Method
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<blockquote data-quote="Olaf the Stout" data-source="post: 5832534" data-attributes="member: 13703"><p>I'm not sure how it is contradictory. Point buy puts the PC's on the same power level (which I think is a good thing), but the stats normally get heavily optimised and characters of a particular class end up with identical or very similar stat lines (which I don't like).</p><p></p><p>"4d6, drop the lowest, arrange as desired" makes things a little more random, which reduces the cookie cutter effect (which I think is a good thing). However, depending on how well or how poorly your players roll, you can end up with some PC's that are much more powerful than others (which I don't like). i.e. Joe rolls so well that he creates a Fighter that he puts his best rolls into Str and Con and his third best stat (Wis) is still higher than Bob's Cleric.</p><p></p><p>Sure, it doesn't happen all the time, but I have seen it happen on multiple occasions.</p><p></p><p>In any case, the system you proposed above looks interesting. It is similar to the Gamma World method that scourger mentioned, but without the guaranteed 18 and 16 for your primary and secondary stats.</p><p></p><p>It is definitely a method that allows players to guarantee that they will have good (and possibly exceptional) primary and secondary ability scores, while at the same time producing quite a few PC's that are outside the sterotypical build for their class.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 5832534, member: 13703"] I'm not sure how it is contradictory. Point buy puts the PC's on the same power level (which I think is a good thing), but the stats normally get heavily optimised and characters of a particular class end up with identical or very similar stat lines (which I don't like). "4d6, drop the lowest, arrange as desired" makes things a little more random, which reduces the cookie cutter effect (which I think is a good thing). However, depending on how well or how poorly your players roll, you can end up with some PC's that are much more powerful than others (which I don't like). i.e. Joe rolls so well that he creates a Fighter that he puts his best rolls into Str and Con and his third best stat (Wis) is still higher than Bob's Cleric. Sure, it doesn't happen all the time, but I have seen it happen on multiple occasions. In any case, the system you proposed above looks interesting. It is similar to the Gamma World method that scourger mentioned, but without the guaranteed 18 and 16 for your primary and secondary stats. It is definitely a method that allows players to guarantee that they will have good (and possibly exceptional) primary and secondary ability scores, while at the same time producing quite a few PC's that are outside the sterotypical build for their class. Olaf the Stout [/QUOTE]
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