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General Tabletop Discussion
*TTRPGs General
Character Generation - Stat Draft Method
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<blockquote data-quote="Olaf the Stout" data-source="post: 5844345" data-attributes="member: 13703"><p>Well, we ran through a trial run of the stat draft last night, as well as the method described above.</p><p></p><p>The stat draft worked pretty well. The stat array was created by each player rolling 4d6, drop the lowest for each attribute, as well as a Wild attribute.</p><p></p><p>They then rolled to determine starting order. After everyone had picked once the person who picked first that round then dropped to the end of the line. So the picking order went like this</p><p></p><p>Rd1: 1 2 3 4 5</p><p>Rd2: 2 3 4 5 1</p><p>Rd3: 3 4 5 1 2</p><p>Rd4: 4 5 1 2 3</p><p>Rd5: 5 1 2 3 4</p><p>Rd7: 1 2 3 4 5</p><p></p><p>After they had got their stats they could add +2 to any one stat and -2 to their lowest stat. The highest point buy value from this method was 41 and the lowest was 32, which I think is a pretty reasonable spread. The -2 to the lowest stat also meant that all the PC's had a negative stat (which I was happy to see).</p><p></p><p>We then tried the method quoted above to see how that would work. To compensate for 2 stats guaranteed to be relatively high, I also added in a -2 to the lowest stat.</p><p></p><p>This produced some hilarious results, mainly due to some extraordinary rolling for the 4d6 drop the lowest part. A couple of PC's ended up with point buy in the 50's!</p><p></p><p>I rolled up a Cleric and got a 7 for Con, which was taken down to a 5 thanks to the -2 to the lowest stat. Even with that 5, the Cleric still worked out to a 36 point buy. The Rogue had a 17 Strength thanks to a great roll on 4d6, drop the lowest.</p><p></p><p>Overall it was clear that this method ended up with more powerful characters, even taking into account that the players just rolled really high for stats for the second method. I thought the -2 to the lowest stat would compensate it a little, but it didn't really do it enough.</p><p></p><p>I was quite happy with the stat draft though. Even though the point buy value equivalent was in the 30's for all but 1 PC, my resident powergamer did (correctly) point out that they still weren't as good as their point buy equivalents as the stat allocations weren't optimised.</p><p></p><p>Said powergamer still isn't convinced about the stat draft though. I'll just have to try and win him over before next session, when we roll up characters for real.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 5844345, member: 13703"] Well, we ran through a trial run of the stat draft last night, as well as the method described above. The stat draft worked pretty well. The stat array was created by each player rolling 4d6, drop the lowest for each attribute, as well as a Wild attribute. They then rolled to determine starting order. After everyone had picked once the person who picked first that round then dropped to the end of the line. So the picking order went like this Rd1: 1 2 3 4 5 Rd2: 2 3 4 5 1 Rd3: 3 4 5 1 2 Rd4: 4 5 1 2 3 Rd5: 5 1 2 3 4 Rd7: 1 2 3 4 5 After they had got their stats they could add +2 to any one stat and -2 to their lowest stat. The highest point buy value from this method was 41 and the lowest was 32, which I think is a pretty reasonable spread. The -2 to the lowest stat also meant that all the PC's had a negative stat (which I was happy to see). We then tried the method quoted above to see how that would work. To compensate for 2 stats guaranteed to be relatively high, I also added in a -2 to the lowest stat. This produced some hilarious results, mainly due to some extraordinary rolling for the 4d6 drop the lowest part. A couple of PC's ended up with point buy in the 50's! I rolled up a Cleric and got a 7 for Con, which was taken down to a 5 thanks to the -2 to the lowest stat. Even with that 5, the Cleric still worked out to a 36 point buy. The Rogue had a 17 Strength thanks to a great roll on 4d6, drop the lowest. Overall it was clear that this method ended up with more powerful characters, even taking into account that the players just rolled really high for stats for the second method. I thought the -2 to the lowest stat would compensate it a little, but it didn't really do it enough. I was quite happy with the stat draft though. Even though the point buy value equivalent was in the 30's for all but 1 PC, my resident powergamer did (correctly) point out that they still weren't as good as their point buy equivalents as the stat allocations weren't optimised. Said powergamer still isn't convinced about the stat draft though. I'll just have to try and win him over before next session, when we roll up characters for real. Olaf the Stout [/QUOTE]
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