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Character Generation [technical/theoretical]
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<blockquote data-quote="Knightcrawler" data-source="post: 341597" data-attributes="member: 5097"><p>Hey Jamis,</p><p></p><p>I probably fall under the "casual programmer" group but I had a couple of ideas after I read your post. First off you have to decide if your creating it for just specifically D&D or a more generic character generator.</p><p></p><p>Even if your going for more of a generic character generator that can be used with many different system there are certain things that pretty much all RPG's have.</p><p></p><p>1, Attributes </p><p></p><p>2. Defense/AC </p><p></p><p>3. Skills</p><p></p><p>4. Attack Bonus</p><p></p><p>PCGen right now is moving many of the mechanics that are built into the actual program to the data files. My idea is to have some configurable variables built into the program and then have the data files themselves specifically define what those variables mean to that particular set of data files. </p><p></p><p>This of course will be much easier if the generator is for specifically D&D or even D20. But I would think that would work for almost any gaming system because of the basic similarities between them.</p><p></p><p>Well just my two cents. I'll go back to lurking now.</p></blockquote><p></p>
[QUOTE="Knightcrawler, post: 341597, member: 5097"] Hey Jamis, I probably fall under the "casual programmer" group but I had a couple of ideas after I read your post. First off you have to decide if your creating it for just specifically D&D or a more generic character generator. Even if your going for more of a generic character generator that can be used with many different system there are certain things that pretty much all RPG's have. 1, Attributes 2. Defense/AC 3. Skills 4. Attack Bonus PCGen right now is moving many of the mechanics that are built into the actual program to the data files. My idea is to have some configurable variables built into the program and then have the data files themselves specifically define what those variables mean to that particular set of data files. This of course will be much easier if the generator is for specifically D&D or even D20. But I would think that would work for almost any gaming system because of the basic similarities between them. Well just my two cents. I'll go back to lurking now. [/QUOTE]
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