Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Character Generation [technical/theoretical]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamisBuck" data-source="post: 342180" data-attributes="member: 12"><p>Luke, you raise some very good issues. However, I disagree that generating a random "entity" has to take an eternity to do if you are doing in with a "generic" engine. My current NPC generator (in which everything is admittedly hard-coded) can generate 100 NPC's, including spellbooks, feats, and skills, in seconds. I am confident that a well-designed and thought-out engine could generate a complete character (including racial templates, spells, equipment, prestige classes, and more) with sub-second response time, on hardware commonly and inexpensively available today (I'm talking sub-gigahertz processors here).</p><p></p><p>Your point about unforeseen effects is a good one, though, but it only reinforces my statement that we need to think this through as thoroughly as possible before we implement anything. Of course, any piece of software is rewritten several times--I know that from experience, no matter how well thought-out it was. I don't expect to get this right the first time, especially since we've never done this before. And please note that my goal is not to create a dataset that never needs to be rewritten, but to create <em>a program that never needs to be modified in response to a new type of datum</em>. The entire "can't use metal" issue should be solvable in the data (and yes, probably through the use of scripting, but since that's an implementation issue, I want to steer clear of discussions on that right now). If someone comes along and says "my new class X can't use anything flammable and requires that their weapon be able to contain at least a gallon of water", I don't want to have to go back in and release a new version of the software--just the data. Am I making any sense at all?</p><p></p><p>I <em>know</em> this is not going to be trivial. It is going to require a LOT of work (heck, it's already taken me over a year and a half) and it's going to require a LOT of hard thinking. But saying why it <em>can't</em> be done is dooming yourself to failure. I only ask that people contribute if they want to help succeed; let's keep the comments positive and constructive.</p><p></p><p>Thanks,</p><p></p><p>Jamis</p></blockquote><p></p>
[QUOTE="JamisBuck, post: 342180, member: 12"] Luke, you raise some very good issues. However, I disagree that generating a random "entity" has to take an eternity to do if you are doing in with a "generic" engine. My current NPC generator (in which everything is admittedly hard-coded) can generate 100 NPC's, including spellbooks, feats, and skills, in seconds. I am confident that a well-designed and thought-out engine could generate a complete character (including racial templates, spells, equipment, prestige classes, and more) with sub-second response time, on hardware commonly and inexpensively available today (I'm talking sub-gigahertz processors here). Your point about unforeseen effects is a good one, though, but it only reinforces my statement that we need to think this through as thoroughly as possible before we implement anything. Of course, any piece of software is rewritten several times--I know that from experience, no matter how well thought-out it was. I don't expect to get this right the first time, especially since we've never done this before. And please note that my goal is not to create a dataset that never needs to be rewritten, but to create [i]a program that never needs to be modified in response to a new type of datum[/i]. The entire "can't use metal" issue should be solvable in the data (and yes, probably through the use of scripting, but since that's an implementation issue, I want to steer clear of discussions on that right now). If someone comes along and says "my new class X can't use anything flammable and requires that their weapon be able to contain at least a gallon of water", I don't want to have to go back in and release a new version of the software--just the data. Am I making any sense at all? I [i]know[/i] this is not going to be trivial. It is going to require a LOT of work (heck, it's already taken me over a year and a half) and it's going to require a LOT of hard thinking. But saying why it [i]can't[/i] be done is dooming yourself to failure. I only ask that people contribute if they want to help succeed; let's keep the comments positive and constructive. Thanks, Jamis [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Character Generation [technical/theoretical]
Top