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Character Generation [technical/theoretical]
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<blockquote data-quote="Archimedes" data-source="post: 342269" data-attributes="member: 5281"><p>If others are prompted to implement what we discuss or improve existing applications, then I’ll consider us to already be successful. The fruits of our discussion here will probably have a bearing on traditional interactive character generators also. That’s where my interests are now anyway.</p><p></p><p>I believe that the solution to parts of this problem lie in learning what needs to go into the description language, so I suspect much of our discussion will revolve around that topic.</p><p></p><p>My recommendation for patience comes from hard earned personal experience. Users are quite often surprised when terms don’t mean what they think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I’ve done a quick examination of this document.</p><p></p><p>It seems to be a good description of the character view. My opinion would be that creating a game view in addition would make some interrelations easier to grasp.</p><p></p><p>You may also want to add a few more attributes such as ECL, Divine Rank, or even Animal Companions. Oh, you probably want to include the epic stuff like ESB & EAB.</p><p></p><p>Oh, and it would help to include an Equipment.Other attribute for equipment the character owns but isn’t carried, wielded, or worn. I know those items are included in the base Equipment attribute, but redundancy can help in understanding data contained in a view.</p><p></p><p>You could also consider putting in an Events attribute for including things like taking a dip in a pool that increases the character’s DR or eating a fruit that increased the character’s Wisdom.</p><p></p><p>I hope you don’t mind that I’ve copied that document for my own use. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Back on topic. Does anyone know of a RPG that doesn’t include some sort of Base Statistics like the D20 ability scores?</p><p></p><p>Sam</p></blockquote><p></p>
[QUOTE="Archimedes, post: 342269, member: 5281"] If others are prompted to implement what we discuss or improve existing applications, then I’ll consider us to already be successful. The fruits of our discussion here will probably have a bearing on traditional interactive character generators also. That’s where my interests are now anyway. I believe that the solution to parts of this problem lie in learning what needs to go into the description language, so I suspect much of our discussion will revolve around that topic. My recommendation for patience comes from hard earned personal experience. Users are quite often surprised when terms don’t mean what they think. :) I’ve done a quick examination of this document. It seems to be a good description of the character view. My opinion would be that creating a game view in addition would make some interrelations easier to grasp. You may also want to add a few more attributes such as ECL, Divine Rank, or even Animal Companions. Oh, you probably want to include the epic stuff like ESB & EAB. Oh, and it would help to include an Equipment.Other attribute for equipment the character owns but isn’t carried, wielded, or worn. I know those items are included in the base Equipment attribute, but redundancy can help in understanding data contained in a view. You could also consider putting in an Events attribute for including things like taking a dip in a pool that increases the character’s DR or eating a fruit that increased the character’s Wisdom. I hope you don’t mind that I’ve copied that document for my own use. ;) Back on topic. Does anyone know of a RPG that doesn’t include some sort of Base Statistics like the D20 ability scores? Sam [/QUOTE]
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