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Character Generation [technical/theoretical]
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<blockquote data-quote="Fast Learner" data-source="post: 342611" data-attributes="member: 649"><p><strong>Constrained Design</strong></p><p></p><p>Very interesting idea.</p><p></p><p>This doesn't really strke me as an expert system, though the random generation portion would have elements of such a system.</p><p></p><p>It seems to me that character generation (or entity generation) is a problem that I'll call Constrained Design (I'm sure there's a real term). A lot of the (non-random generation) issues seem to resemble the kinds of issues you deal with when designing anything within a set of constraints.</p><p></p><p>Software that, for example, is used to design computer chips works like that. It lets you draw connections and gates and such, but always insisting that you perform your design within a set of constraints. It keeps track of resistance and power levels, the physical constraints of the 3-D layered environment, and only allows you to work within whatever rules you set in the software itself (size of the chip, form factor, voltage, etc.). With such software you can design chips that do just about anything, as long as you meet the constraints programmed into this session. It might have semi-random features like pathfinding and auto-calculation of various best-times, and might even allow you to simulate the chip running within the environment.</p><p></p><p>I have no idea what kinds of concepts and algorithms have sprung up around this kind of design, but I'm sure they're out there.</p><p></p><p>Sorry I don't have more to contribute -- while I program, my education and work experience were CIS focused rather than CS, so a lot of these terms are well outside my realm of knowledge.</p></blockquote><p></p>
[QUOTE="Fast Learner, post: 342611, member: 649"] [b]Constrained Design[/b] Very interesting idea. This doesn't really strke me as an expert system, though the random generation portion would have elements of such a system. It seems to me that character generation (or entity generation) is a problem that I'll call Constrained Design (I'm sure there's a real term). A lot of the (non-random generation) issues seem to resemble the kinds of issues you deal with when designing anything within a set of constraints. Software that, for example, is used to design computer chips works like that. It lets you draw connections and gates and such, but always insisting that you perform your design within a set of constraints. It keeps track of resistance and power levels, the physical constraints of the 3-D layered environment, and only allows you to work within whatever rules you set in the software itself (size of the chip, form factor, voltage, etc.). With such software you can design chips that do just about anything, as long as you meet the constraints programmed into this session. It might have semi-random features like pathfinding and auto-calculation of various best-times, and might even allow you to simulate the chip running within the environment. I have no idea what kinds of concepts and algorithms have sprung up around this kind of design, but I'm sure they're out there. Sorry I don't have more to contribute -- while I program, my education and work experience were CIS focused rather than CS, so a lot of these terms are well outside my realm of knowledge. [/QUOTE]
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