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Character Generation [technical/theoretical]
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<blockquote data-quote="Firzair" data-source="post: 344345" data-attributes="member: 1334"><p><strong>I'm on it, too</strong></p><p></p><p>Hi everybody,</p><p>I'm currently trying to accomplish just this: a program that could handle D&D, Rolemaster, GURPS and all others.</p><p>I'm working on the framework for it, the rules will all be in the database.</p><p>Objects are defined by attributes which have a number of attributes by themselves (like type, calculated etc.) and every item has rules and prerequisites (optional).</p><p>So the idea is (short example): </p><p>- You define race and its attributes</p><p>- You define Creature where one attribute is race</p><p>- You define Party which is a set of Creatures and some more attributes</p><p>Later on perhaps you define a house which has occupants (Creatures) and so on...</p><p>As all data is parsed you could just enter a new data and it's automaticly active. For generation, the program would go by the rules entered, so perhaps you entered a new skill and it's rules, a newly generated character and all existing characters can use it.</p><p></p><p>One part which bothers me especially is the language of the data. I designed the program for being able to relabel all data without changing the rules or the internal names. So somebody designed some feats in english, I import them and just rename them and change the displayed description (the original description would be saved) and can use them in my native language without much hazzle.</p><p>I realized there are many players out there who can't speak english <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>Greetings </p><p>Firzair</p></blockquote><p></p>
[QUOTE="Firzair, post: 344345, member: 1334"] [b]I'm on it, too[/b] Hi everybody, I'm currently trying to accomplish just this: a program that could handle D&D, Rolemaster, GURPS and all others. I'm working on the framework for it, the rules will all be in the database. Objects are defined by attributes which have a number of attributes by themselves (like type, calculated etc.) and every item has rules and prerequisites (optional). So the idea is (short example): - You define race and its attributes - You define Creature where one attribute is race - You define Party which is a set of Creatures and some more attributes Later on perhaps you define a house which has occupants (Creatures) and so on... As all data is parsed you could just enter a new data and it's automaticly active. For generation, the program would go by the rules entered, so perhaps you entered a new skill and it's rules, a newly generated character and all existing characters can use it. One part which bothers me especially is the language of the data. I designed the program for being able to relabel all data without changing the rules or the internal names. So somebody designed some feats in english, I import them and just rename them and change the displayed description (the original description would be saved) and can use them in my native language without much hazzle. I realized there are many players out there who can't speak english :( Greetings Firzair [/QUOTE]
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