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Character Generation [technical/theoretical]
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<blockquote data-quote="JamisBuck" data-source="post: 348882" data-attributes="member: 12"><p>BeerSkunk: I like how you've broken the problem into discrete parts. However, I don't know that I agree 100% with you.</p><p></p><p>Your assumption (as I see it--correct me if I'm wrong) is that a Character will be *essentially* the same, and that any OA will be able to interpret any Object. It seems to me that the collection of attributes and the rules that interpret them are more tightly coupled than that. If I have (for example) a D&D character, I really <em>can't</em> interpret it under the Star Wars rules--it's got too many extra parts, and too many parts missing. It does, indeed, look *kind of* like a SW character, but not closely enough. It'd be kind of like taking a Honda into a Saturn dealership and asking them to treat it like a Saturn.</p><p></p><p>What you have called the generator, I think I would simply call the database, and then refer to the entire collection of database, objects, and OA's as "the generator".</p><p></p><p>I think you made some good points, however, and I'd like to think about them some more. The OA concept has potential, even though I think it needs to be more tightly coupled with the data (objects).</p><p></p><p>Thanks for the post!</p><p></p><p>- Jamis</p></blockquote><p></p>
[QUOTE="JamisBuck, post: 348882, member: 12"] BeerSkunk: I like how you've broken the problem into discrete parts. However, I don't know that I agree 100% with you. Your assumption (as I see it--correct me if I'm wrong) is that a Character will be *essentially* the same, and that any OA will be able to interpret any Object. It seems to me that the collection of attributes and the rules that interpret them are more tightly coupled than that. If I have (for example) a D&D character, I really [i]can't[/i] interpret it under the Star Wars rules--it's got too many extra parts, and too many parts missing. It does, indeed, look *kind of* like a SW character, but not closely enough. It'd be kind of like taking a Honda into a Saturn dealership and asking them to treat it like a Saturn. What you have called the generator, I think I would simply call the database, and then refer to the entire collection of database, objects, and OA's as "the generator". I think you made some good points, however, and I'd like to think about them some more. The OA concept has potential, even though I think it needs to be more tightly coupled with the data (objects). Thanks for the post! - Jamis [/QUOTE]
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