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Community
General Tabletop Discussion
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Character growth in place of items
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<blockquote data-quote="Mouseferatu" data-source="post: 1783349" data-attributes="member: 1288"><p>Okay, I know that we're all sick and tired of the whole "D&D is too magic item-dependent!!" argument. And I'm not here to reignite it. In many campaigns, I'm okay with the current levels; in most others, I have little trouble modifying the challenges to suit a lower level of magic.</p><p></p><p>That said, I just had an idea--possibly due to it being 1 in the morning--and I wanted to just toss it out. This an idea in its rawest form, and I don't pretend that I've given any in-depth thought to making sure it's balanced. I just want to see what everyone else thinks, how you'd go about changing/balancing/implementing such a thing.</p><p></p><p>Okay...</p><p></p><p>Reduce the amount of magic in a campaign by a substantial amount--like 75% or even more. Magic items become truly rare and special items.</p><p></p><p>Instead, characters are able to advance their own abilities at a much faster rate. Specifically, characters gain an ability boost and a feat at <em>every level</em>, to make up for the various stat boosts, bonuses, and the like that they aren't getting from magic anymore.</p><p></p><p>Again, not pretending it's a polished or final idea, just the nugget of a kernel of a seed. But I'd love to know what people think, and how they'd run with the basic concept.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1783349, member: 1288"] Okay, I know that we're all sick and tired of the whole "D&D is too magic item-dependent!!" argument. And I'm not here to reignite it. In many campaigns, I'm okay with the current levels; in most others, I have little trouble modifying the challenges to suit a lower level of magic. That said, I just had an idea--possibly due to it being 1 in the morning--and I wanted to just toss it out. This an idea in its rawest form, and I don't pretend that I've given any in-depth thought to making sure it's balanced. I just want to see what everyone else thinks, how you'd go about changing/balancing/implementing such a thing. Okay... Reduce the amount of magic in a campaign by a substantial amount--like 75% or even more. Magic items become truly rare and special items. Instead, characters are able to advance their own abilities at a much faster rate. Specifically, characters gain an ability boost and a feat at [i]every level[/i], to make up for the various stat boosts, bonuses, and the like that they aren't getting from magic anymore. Again, not pretending it's a polished or final idea, just the nugget of a kernel of a seed. But I'd love to know what people think, and how they'd run with the basic concept. [/QUOTE]
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Character growth in place of items
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