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<blockquote data-quote="MatthewJHanon" data-source="post: 324787" data-attributes="member: 6883"><p>I’m starting a new campaign when I get back to college, and one of the things I’m hoping to provide for my players is a list of character hooks that could add individuality to there characters, but that would require minimal effort. Below are a few that I’ve come up with: </p><p></p><p>Catch phrases: These are things that the character says often, and can include battle cries, mottos, or just things they say often. Examples: “If you have not made peace with your gods do so quickly.” “It is the duty of the strong to protect the weak.” “I have a bad feeling about this.”</p><p></p><p>Religious Fanatic: These characters follow the teachings of their faith strongly and are even more vocal about it than most. They may attribute everything good that happens to them to the grace or make every decisions based on religious texts.</p><p></p><p>Special Moves: This involves naming a particularly shtick that the character does, and refer to it by that name in game. Monks are the most obvious class to use this ability, such as by referring to stunning fist as “Thundering Iron Strike.” Other ways to use it include a wizard referring to a magic missile, as a “Zammo attack,” or a barbarian referring to rage as “clobbering time.”</p><p></p><p>Thoughts, additions?</p></blockquote><p></p>
[QUOTE="MatthewJHanon, post: 324787, member: 6883"] I’m starting a new campaign when I get back to college, and one of the things I’m hoping to provide for my players is a list of character hooks that could add individuality to there characters, but that would require minimal effort. Below are a few that I’ve come up with: Catch phrases: These are things that the character says often, and can include battle cries, mottos, or just things they say often. Examples: “If you have not made peace with your gods do so quickly.” “It is the duty of the strong to protect the weak.” “I have a bad feeling about this.” Religious Fanatic: These characters follow the teachings of their faith strongly and are even more vocal about it than most. They may attribute everything good that happens to them to the grace or make every decisions based on religious texts. Special Moves: This involves naming a particularly shtick that the character does, and refer to it by that name in game. Monks are the most obvious class to use this ability, such as by referring to stunning fist as “Thundering Iron Strike.” Other ways to use it include a wizard referring to a magic missile, as a “Zammo attack,” or a barbarian referring to rage as “clobbering time.” Thoughts, additions? [/QUOTE]
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