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<blockquote data-quote="onedtwelve" data-source="post: 5679826" data-attributes="member: 6671274"><p>I like to swap characters out a lot in the games I've played and the way we've done it every time is to have my current character die in some way and my new character show up in a plot hook. It was an easy-to-do and streamlined method.</p><p></p><p>In the question of why you're wanting to swap out so much, I can speak for 4E D&D and say that I've had this discussion with a friend of mine. In that edition, neither of us really liked playing leaders and neither did most of our friends and we tried to figure out why, when we realized that it has a lot to do with the fact that you don't do very much damage in combat if you focus on healing. You can be a wonderful healer, but when it comes to fighting, you won't be doing much directly. This means you don't really get to feel your impact as much. You get to see the striker take down npcs left and right and the defender absorb blows while the controller moves the pawns or deals out just as much damage and you're sitting around making enemies easier to hit or letting other players get extra attacks and that's your turn which is basically making their turns easier or giving them an extra turn.</p><p></p><p>I'd go with playing a defender that can heal or really any other class with some healing. That way you can have some impact and still maintain a good supply of heals.</p></blockquote><p></p>
[QUOTE="onedtwelve, post: 5679826, member: 6671274"] I like to swap characters out a lot in the games I've played and the way we've done it every time is to have my current character die in some way and my new character show up in a plot hook. It was an easy-to-do and streamlined method. In the question of why you're wanting to swap out so much, I can speak for 4E D&D and say that I've had this discussion with a friend of mine. In that edition, neither of us really liked playing leaders and neither did most of our friends and we tried to figure out why, when we realized that it has a lot to do with the fact that you don't do very much damage in combat if you focus on healing. You can be a wonderful healer, but when it comes to fighting, you won't be doing much directly. This means you don't really get to feel your impact as much. You get to see the striker take down npcs left and right and the defender absorb blows while the controller moves the pawns or deals out just as much damage and you're sitting around making enemies easier to hit or letting other players get extra attacks and that's your turn which is basically making their turns easier or giving them an extra turn. I'd go with playing a defender that can heal or really any other class with some healing. That way you can have some impact and still maintain a good supply of heals. [/QUOTE]
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