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<blockquote data-quote="ccs" data-source="post: 6853437" data-attributes="member: 6803664"><p>1) So make a nature cleric/druid - that follows all the normal rules - who only uses his powers at night.</p><p></p><p>2) Play the long game. Use this same character/personality (no matter what class/mechanics) over the course of many campaigns, levels, editions, systems & years.</p><p>I have a character like this. Kelton Amberlord. He's based on the Chronicles of Amber. He'll "step into" whatever game we're playing & assume a role, following the same "rules" as everyone else. His favorite genres to go "play" in are D&D/swashbuckling types & he'll often appear as a bard/rogue/scoundrel type. Think of Q from ST:TNG. Or playing MMOs (though my character pre-dates MMOs by a good 10 years....) I've played him in every edition of D&D, a few Star Wars/space operas, a pirate game, andyes, Chronicles of Amber games.</p><p>And if I, as a player, slip up & say/indicate some kind of ooc knowledge? Well, Kelton IS a nearly omnipotent outsider....</p><p>If I'm using Kelton I'll give the DM a background. The 1st paragraph or two is background as pertains to the game we're playing - just like any character should have.</p><p>Then there's a red line.</p><p>Below that line is a section that details Keltons "true" origin as an Amberite. This really has no effect on the DMs game - unless they want it to. It's just there to amuse, informs more on WHY I'll do some things in character, & explains how/why the same character (character =/= stat block) keeps being used*.</p><p>(*The only game reason in which I will ever stop using this character is if he should get killed in a Chronicles of Amber game.)</p></blockquote><p></p>
[QUOTE="ccs, post: 6853437, member: 6803664"] 1) So make a nature cleric/druid - that follows all the normal rules - who only uses his powers at night. 2) Play the long game. Use this same character/personality (no matter what class/mechanics) over the course of many campaigns, levels, editions, systems & years. I have a character like this. Kelton Amberlord. He's based on the Chronicles of Amber. He'll "step into" whatever game we're playing & assume a role, following the same "rules" as everyone else. His favorite genres to go "play" in are D&D/swashbuckling types & he'll often appear as a bard/rogue/scoundrel type. Think of Q from ST:TNG. Or playing MMOs (though my character pre-dates MMOs by a good 10 years....) I've played him in every edition of D&D, a few Star Wars/space operas, a pirate game, andyes, Chronicles of Amber games. And if I, as a player, slip up & say/indicate some kind of ooc knowledge? Well, Kelton IS a nearly omnipotent outsider.... If I'm using Kelton I'll give the DM a background. The 1st paragraph or two is background as pertains to the game we're playing - just like any character should have. Then there's a red line. Below that line is a section that details Keltons "true" origin as an Amberite. This really has no effect on the DMs game - unless they want it to. It's just there to amuse, informs more on WHY I'll do some things in character, & explains how/why the same character (character =/= stat block) keeps being used*. (*The only game reason in which I will ever stop using this character is if he should get killed in a Chronicles of Amber game.) [/QUOTE]
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