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Character Idea: Necromancer who wants to convince slaving cultures undead are more effecient
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<blockquote data-quote="DrunkonDuty" data-source="post: 7875183" data-attributes="member: 54364"><p>For a game I'm running I've done up a culture that is basically Ancient Egypt but with necromancy. Gangs of skeletons (no zombies, stripped bare bones is much less of a public health risk) work on community projects and carry out the dangerous and/or truly onerous jobs that living people will want to avoid.</p><p></p><p>I don't see necromancy being a problem for people at large. If it's been a tradition for long enough (and it has been for several thousand years) then everyone has grown up with it. They know no different and have no reason to dislike the system.</p><p></p><p>The back story for my world is that Isis created the art of necromancy when she resurrected her husband. Later her priests began using the art in the mortal realm. Fast forward a few thousand years and it's all just business as usual.</p><p></p><p>Some settings describe necromancy as inherently evil. But I think whether or not necromancy is inherently evil depends on how necromancy works in your game setting. </p><p></p><p>In mine it requires that part of the soul, the Ba, remains with the animated body. But the Ka goes on to the Field of Reeds and its just reward. This is not so dissimilar to the way the ancient Egyptians believed things worked in any case.</p><p></p><p>The Ba, and for that matter the corpse it helps direct and animate, are not poorly treated. Quite the contrary, they are revered members of the community. Indeed, each village looks after its own extended family of undead. Children are able to visit their departed grand parents. I envision festivals celebrating the "Old Family" in which they are feted, libations are poured for them, music is played, etc. And after a suitable time the Ba is sent on to rejoin the Ka in the Field of Reeds. (Probably during one of those aforementioned festivals.)</p><p></p><p>So all up, there's no reason why necromancy should be evil. It depends on how its applied to society at large. The particular scenario as presented in the OP has plenty of room for abuse by evil people.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 7875183, member: 54364"] For a game I'm running I've done up a culture that is basically Ancient Egypt but with necromancy. Gangs of skeletons (no zombies, stripped bare bones is much less of a public health risk) work on community projects and carry out the dangerous and/or truly onerous jobs that living people will want to avoid. I don't see necromancy being a problem for people at large. If it's been a tradition for long enough (and it has been for several thousand years) then everyone has grown up with it. They know no different and have no reason to dislike the system. The back story for my world is that Isis created the art of necromancy when she resurrected her husband. Later her priests began using the art in the mortal realm. Fast forward a few thousand years and it's all just business as usual. Some settings describe necromancy as inherently evil. But I think whether or not necromancy is inherently evil depends on how necromancy works in your game setting. In mine it requires that part of the soul, the Ba, remains with the animated body. But the Ka goes on to the Field of Reeds and its just reward. This is not so dissimilar to the way the ancient Egyptians believed things worked in any case. The Ba, and for that matter the corpse it helps direct and animate, are not poorly treated. Quite the contrary, they are revered members of the community. Indeed, each village looks after its own extended family of undead. Children are able to visit their departed grand parents. I envision festivals celebrating the "Old Family" in which they are feted, libations are poured for them, music is played, etc. And after a suitable time the Ba is sent on to rejoin the Ka in the Field of Reeds. (Probably during one of those aforementioned festivals.) So all up, there's no reason why necromancy should be evil. It depends on how its applied to society at large. The particular scenario as presented in the OP has plenty of room for abuse by evil people. [/QUOTE]
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Character Idea: Necromancer who wants to convince slaving cultures undead are more effecient
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