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<blockquote data-quote="Templetroll" data-source="post: 2104275" data-attributes="member: 2201"><p>My Gm did this with my dwarf wizard. We found an ancient tome in a really nasty lil tomb. The tomb was slimey, dank, fungus all around. </p><p></p><p>The book was not <em>obviously </em> sentient, but after studying it I 'knew' a new language. I gained some new cantrip/1st level spells over a short period of time after that and found that they blasted things well. (further study showed me that it had no saves on damage!) WHen he went up a level and gained a new group of spells I got the ones I could choose AND another new spell of this type. Then, he started getting secretive about what he had found, learned. The new spells also blasted through Magic Resistance! </p><p></p><p>Then the dreams started....</p><p></p><p>Conquering the world, washing it in blood, defeating all the races that the dwarf hated and eventually returning to the dwarven people, his family that had cast him out for becoming a wizard and slaughtering them all in sacrifice to some darkness within himself..... Ruling a planet of dead things....</p><p></p><p>The dwarf didn't like these dreams and about three months of the campaign hinged on the party helping him free himself from the Book. It was a conduit for something <em>beyond</em>, if my dwarf had continued he would have learned enough to summon 'something'.. which we eventually did and helped a gold dragon battle it. Well, the gold dragon battled it while we figured out we needed to destroy the Book which had appeared on the back of the monster as soon as it showed up... It was a nice fight for us.</p><p></p><p>The dwarf gave up the spells, but cannot forget the knowledge, and so he carries that burden.</p><p></p><p>NOw, the OOC part - my GM got Call of Cthulhu hardback for Christmas and basically ported over some cool spells and effects. I still don't know what it was we fought but it took a Gold to keep it occupied. It was not nearly as damaged as the Gold when we finally destroyed the Book.</p><p></p><p>Things the Gm did that got my dwarf hooked had to do with the nature of the language, he picked up knowledge in the planes and some other odd mystic knowledge. The spells he cast instead of magic missle he got a flight of buzzing bugs that stung the target. he got a cone of darkness that would have a chill effect as its damage but did nothing to the flesh of the target. It was the soul that felt the chill.</p></blockquote><p></p>
[QUOTE="Templetroll, post: 2104275, member: 2201"] My Gm did this with my dwarf wizard. We found an ancient tome in a really nasty lil tomb. The tomb was slimey, dank, fungus all around. The book was not [I]obviously [/I] sentient, but after studying it I 'knew' a new language. I gained some new cantrip/1st level spells over a short period of time after that and found that they blasted things well. (further study showed me that it had no saves on damage!) WHen he went up a level and gained a new group of spells I got the ones I could choose AND another new spell of this type. Then, he started getting secretive about what he had found, learned. The new spells also blasted through Magic Resistance! Then the dreams started.... Conquering the world, washing it in blood, defeating all the races that the dwarf hated and eventually returning to the dwarven people, his family that had cast him out for becoming a wizard and slaughtering them all in sacrifice to some darkness within himself..... Ruling a planet of dead things.... The dwarf didn't like these dreams and about three months of the campaign hinged on the party helping him free himself from the Book. It was a conduit for something [I]beyond[/I], if my dwarf had continued he would have learned enough to summon 'something'.. which we eventually did and helped a gold dragon battle it. Well, the gold dragon battled it while we figured out we needed to destroy the Book which had appeared on the back of the monster as soon as it showed up... It was a nice fight for us. The dwarf gave up the spells, but cannot forget the knowledge, and so he carries that burden. NOw, the OOC part - my GM got Call of Cthulhu hardback for Christmas and basically ported over some cool spells and effects. I still don't know what it was we fought but it took a Gold to keep it occupied. It was not nearly as damaged as the Gold when we finally destroyed the Book. Things the Gm did that got my dwarf hooked had to do with the nature of the language, he picked up knowledge in the planes and some other odd mystic knowledge. The spells he cast instead of magic missle he got a flight of buzzing bugs that stung the target. he got a cone of darkness that would have a chill effect as its damage but did nothing to the flesh of the target. It was the soul that felt the chill. [/QUOTE]
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