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General Tabletop Discussion
D&D Older Editions
Character in conflict with DM - RP question
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<blockquote data-quote="Coroc" data-source="post: 7898746" data-attributes="member: 6895991"><p>Tbh, you better play several campaigns. Suggest to the smiling guy he convert the original DL Modules, so you can play a railroad campaign and get the other DM for your original story.</p><p></p><p>I do not want to take sides, there are always two parties in a conflict and both have their point of view.</p><p>But from what you told me, your main problem is a guy which is as open to a discussion of his DM style than a wall. You will never convince such people, just take him for the railroad DM he is, and maybe he is a nice guy in other aspects.</p><p>Do not escalate this, it will not help you. Even if the whole rest of the group decides to boot him, he still will feel in the right.</p><p>I do not like collaborate DMing, there is to much compromise going on, and even with the campaign being focused or heavy into Roleplaying, which I assume is very important for you since you created some extraordinary character with hefty quirks, there is always the danger that one of the DMs has back-knowledge he should not have as a player.</p><p>But for your special case it is extremely problematic, players never like to much meddling in their background, as DMs do prefer that players do accept the setting preconditions. A good deal of your characters (reasonable) development comes from some plot elements which imho, should not matter the slightest to the DM nor being taken by them as plot hooks of their own which they can mod as they like.</p><p></p><p>Killing of the abusive employer is fair game, also tracking the party by some means they not figure out (yet).</p><p>It is not ok to come up with things out of the blue to model the PCs Character to the DMs expectations.</p><p>I can preselect crunch and some fluff, e.g. system is 3.5.(crunch) and I allow or disallow some character classes (fluff) , and I can rule that e.g. druids learn their special language by a mentor when they reach 3rd level (fluff). But I cannot enforce the character to find that mentor or if he gets found to talk with him, if I want to play out such details, only the player can.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7898746, member: 6895991"] Tbh, you better play several campaigns. Suggest to the smiling guy he convert the original DL Modules, so you can play a railroad campaign and get the other DM for your original story. I do not want to take sides, there are always two parties in a conflict and both have their point of view. But from what you told me, your main problem is a guy which is as open to a discussion of his DM style than a wall. You will never convince such people, just take him for the railroad DM he is, and maybe he is a nice guy in other aspects. Do not escalate this, it will not help you. Even if the whole rest of the group decides to boot him, he still will feel in the right. I do not like collaborate DMing, there is to much compromise going on, and even with the campaign being focused or heavy into Roleplaying, which I assume is very important for you since you created some extraordinary character with hefty quirks, there is always the danger that one of the DMs has back-knowledge he should not have as a player. But for your special case it is extremely problematic, players never like to much meddling in their background, as DMs do prefer that players do accept the setting preconditions. A good deal of your characters (reasonable) development comes from some plot elements which imho, should not matter the slightest to the DM nor being taken by them as plot hooks of their own which they can mod as they like. Killing of the abusive employer is fair game, also tracking the party by some means they not figure out (yet). It is not ok to come up with things out of the blue to model the PCs Character to the DMs expectations. I can preselect crunch and some fluff, e.g. system is 3.5.(crunch) and I allow or disallow some character classes (fluff) , and I can rule that e.g. druids learn their special language by a mentor when they reach 3rd level (fluff). But I cannot enforce the character to find that mentor or if he gets found to talk with him, if I want to play out such details, only the player can. [/QUOTE]
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