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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Character in conflict with DM - RP question
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<blockquote data-quote="Imaculata" data-source="post: 7902853" data-attributes="member: 6801286"><p>Yesterday I used an important piece of backstory of one of the player characters in the plot (who plays a pirate captain), but before I did so, I checked with the player to make sure I got everything correct. He hadn't worked out every last detail of his youth, so I wanted to make sure that he was okay with what I was writing to flush it out a bit more. He really liked what I did with it, and especially how the rest of the players responded to it all.</p><p></p><p>Basically his character came from a poor family. His father was a weaver, and sold him to the captain of a whaling vessel when he was very young. Something the character has felt bitter about for a very long time. </p><p></p><p>What I added were the reasons he was sold away as a child: During the war his village was flooded by the crown to stop the approaching enemy army. This left everyone in his village homeless, and being barely able to take care of himself, his father decided that he'd have a better future with someone who could provide him with work, food and a place to eat. I also provided a bit of backstory regarding how he might have decided to become a pirate, although never confirming it explicitly.</p><p></p><p>We picked up the campaign right after this player had performed a great heroic deed that had him heralded as a great hero. As he helt his speech to a huge crowd of onlookers, his father was quietly among them watching his son, before returning back to the harbor without speaking a word to him. One of his party members knew that his father was there, but had to make a difficult choice. Should he leave this be, or intervene? How would his friend react to seeing his father after all these years? </p><p></p><p>It was an excellent bit of roleplaying, and I could tell that the player loved how I integrated a bit of his backstory into the plot. But this just shows how important it is to involve your players in this process.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7902853, member: 6801286"] Yesterday I used an important piece of backstory of one of the player characters in the plot (who plays a pirate captain), but before I did so, I checked with the player to make sure I got everything correct. He hadn't worked out every last detail of his youth, so I wanted to make sure that he was okay with what I was writing to flush it out a bit more. He really liked what I did with it, and especially how the rest of the players responded to it all. Basically his character came from a poor family. His father was a weaver, and sold him to the captain of a whaling vessel when he was very young. Something the character has felt bitter about for a very long time. What I added were the reasons he was sold away as a child: During the war his village was flooded by the crown to stop the approaching enemy army. This left everyone in his village homeless, and being barely able to take care of himself, his father decided that he'd have a better future with someone who could provide him with work, food and a place to eat. I also provided a bit of backstory regarding how he might have decided to become a pirate, although never confirming it explicitly. We picked up the campaign right after this player had performed a great heroic deed that had him heralded as a great hero. As he helt his speech to a huge crowd of onlookers, his father was quietly among them watching his son, before returning back to the harbor without speaking a word to him. One of his party members knew that his father was there, but had to make a difficult choice. Should he leave this be, or intervene? How would his friend react to seeing his father after all these years? It was an excellent bit of roleplaying, and I could tell that the player loved how I integrated a bit of his backstory into the plot. But this just shows how important it is to involve your players in this process. [/QUOTE]
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