Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Character Individuality
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8527866" data-attributes="member: 86653"><p>I think the PCs should have as much freedom as possible in their individuality so long as it’s not disruptive to the game or other players’ enjoyment of the game. If everyone’s on board for an evil campaign of plotting and assassinations, great. But if one character is evil and plans on screwing over the group, that’s going to lead to problems. </p><p></p><p>If the group wants to play D&D they need to be at least minimally cohesive as a group. Otherwise you’re sitting around someone’s dinning room table listening to real people argue about their characters arguing while sitting around a tavern table. </p><p></p><p>Up to a point, yes. Group cohesion. Both at the game table and in the game. Some people love the game Diplomacy, others hate it. If everyone’s expecting heroic D&D with a cohesive group and it turns out to be a game of Diplomacy…there will be problems. Some players want group cohesion as an absolute baseline to enjoy the game. Any kind of disruption to that will wreck their enjoyment of the game. </p><p></p><p>Up to a point, sure. Depends on what the group is okay with. We had things get so bad with “secretly evil” PCs being disruptive we had to house rule thieves who stole from the party were assassinated and any stolen loot returned. Clerics who refused to heal the party unless paid were instantly struck down by their gods. It turned the supposedly cooperative game of D&D into a competitive one. Destroying some players entire reason for playing the game. Camaraderie. </p><p></p><p>Only if blackmailed or magically controlled. Otherwise the spy PC is a dead man walking.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8527866, member: 86653"] I think the PCs should have as much freedom as possible in their individuality so long as it’s not disruptive to the game or other players’ enjoyment of the game. If everyone’s on board for an evil campaign of plotting and assassinations, great. But if one character is evil and plans on screwing over the group, that’s going to lead to problems. If the group wants to play D&D they need to be at least minimally cohesive as a group. Otherwise you’re sitting around someone’s dinning room table listening to real people argue about their characters arguing while sitting around a tavern table. Up to a point, yes. Group cohesion. Both at the game table and in the game. Some people love the game Diplomacy, others hate it. If everyone’s expecting heroic D&D with a cohesive group and it turns out to be a game of Diplomacy…there will be problems. Some players want group cohesion as an absolute baseline to enjoy the game. Any kind of disruption to that will wreck their enjoyment of the game. Up to a point, sure. Depends on what the group is okay with. We had things get so bad with “secretly evil” PCs being disruptive we had to house rule thieves who stole from the party were assassinated and any stolen loot returned. Clerics who refused to heal the party unless paid were instantly struck down by their gods. It turned the supposedly cooperative game of D&D into a competitive one. Destroying some players entire reason for playing the game. Camaraderie. Only if blackmailed or magically controlled. Otherwise the spy PC is a dead man walking. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character Individuality
Top