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<blockquote data-quote="Lyxen" data-source="post: 8527919" data-attributes="member: 7032025"><p>We have a global agreement at all our tables (barring exception in some specific campaigns) that the characters developed by the players will have good reasons to cooperate, although of course discussion and possibly dissension is possible, and that although their personal stories will matter at some point or another, they are never to supersede the global arc of the party.</p><p></p><p>This is accepted by all players and put in place by them, the DM does not have much to do except possibly discuss with a player (or multiple players) if he feels that there is a drift. Or maybe it's a player who will initiate the talk.</p><p></p><p>We arrived at this after a number of campaigns where either it was all totally party-centric and people felt they could not develop their characters enough, or the backstories were so important that, once one was started, it took multiple sessions until it was either the turn of another character or back to the party arc.</p><p></p><p>Also, since we don't get to play as much as we would like, but absolutely want to play together, we feel it's the best compromise to maximise the time spent playing as a team, DM included, while still giving some freedom for personal character development. Note that quite a bit of that is also done out of sessions, email or visio or phone.</p><p></p><p>So it's not repression / control / enforcement, it's about players being aware and respectful of other players.</p><p></p><p>And, although not perfect, and with obviously some hiccups now and then, it works great for us.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8527919, member: 7032025"] We have a global agreement at all our tables (barring exception in some specific campaigns) that the characters developed by the players will have good reasons to cooperate, although of course discussion and possibly dissension is possible, and that although their personal stories will matter at some point or another, they are never to supersede the global arc of the party. This is accepted by all players and put in place by them, the DM does not have much to do except possibly discuss with a player (or multiple players) if he feels that there is a drift. Or maybe it's a player who will initiate the talk. We arrived at this after a number of campaigns where either it was all totally party-centric and people felt they could not develop their characters enough, or the backstories were so important that, once one was started, it took multiple sessions until it was either the turn of another character or back to the party arc. Also, since we don't get to play as much as we would like, but absolutely want to play together, we feel it's the best compromise to maximise the time spent playing as a team, DM included, while still giving some freedom for personal character development. Note that quite a bit of that is also done out of sessions, email or visio or phone. So it's not repression / control / enforcement, it's about players being aware and respectful of other players. And, although not perfect, and with obviously some hiccups now and then, it works great for us. [/QUOTE]
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