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<blockquote data-quote="payn" data-source="post: 8528048" data-attributes="member: 90374"><p>I think D&D and its derivatives make it difficult to have competing goals due to the team work nature of the system. I mean, if you decide to split the party in a dangerous dungeon that usually makes the game fall apart where one or more characters ends up dead. In some iterations items are necessary to the leveling process, so stealing and cheating is detrimental to other's development. Furthermore, since the game relies on teamwork, having divergent or conflicting agendas also grinds the game to a halt as nobody will succeed, unless of course, screwing the party is their goal.</p><p></p><p>I think you can do individuality in D&D and derivatives, but you usually need to abide by some safe guards. I encourage folks to play thieves, assassins, and anti-heroes but they leave the other PCs alone. I am more than happy to fill a world with NPCs for you to play with. If you want PVP on the table, that should be discussed at session zero. Giving the entire party a combined goal helps keep everyone pointed in the same direction. Folks can attack the group goal at different angles, but everybody is trying to achieve the same thing. </p><p></p><p>Of course, some folks do just fine with a pack of individuals ready to head in any given direction or take daggers to each others throats. If that works for you, great. I do think it works in non-D&D systems much much better. So, if im looking for that intra-party conflict or freedom I'll choose something else to run the game. YMMV</p></blockquote><p></p>
[QUOTE="payn, post: 8528048, member: 90374"] I think D&D and its derivatives make it difficult to have competing goals due to the team work nature of the system. I mean, if you decide to split the party in a dangerous dungeon that usually makes the game fall apart where one or more characters ends up dead. In some iterations items are necessary to the leveling process, so stealing and cheating is detrimental to other's development. Furthermore, since the game relies on teamwork, having divergent or conflicting agendas also grinds the game to a halt as nobody will succeed, unless of course, screwing the party is their goal. I think you can do individuality in D&D and derivatives, but you usually need to abide by some safe guards. I encourage folks to play thieves, assassins, and anti-heroes but they leave the other PCs alone. I am more than happy to fill a world with NPCs for you to play with. If you want PVP on the table, that should be discussed at session zero. Giving the entire party a combined goal helps keep everyone pointed in the same direction. Folks can attack the group goal at different angles, but everybody is trying to achieve the same thing. Of course, some folks do just fine with a pack of individuals ready to head in any given direction or take daggers to each others throats. If that works for you, great. I do think it works in non-D&D systems much much better. So, if im looking for that intra-party conflict or freedom I'll choose something else to run the game. YMMV [/QUOTE]
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