Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Character Individuality
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8528513" data-attributes="member: 29398"><p>Incorrect. Instead, you're just moving the repression to one stage earlier by up-front telling the players how to play...</p><p></p><p>...as you both detail and admit to here.</p><p></p><p>And I get it, at least from one angle: a co-operative group is way easier to DM, thus it's in the DM's interest to foster a co-operative party. That said, I've always seen it as being the DM's job to neutrally deal with whatever the players throw at her, and if they wanna fight instead of co-operate then let 'em fight. (personally, as long as things stay in character I sometimes find sessions where they're fighting each other the easiest of all to DM - other than rules adjudications I can just sit back, put my feet up, and leave 'em to it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Split parties can be a nuisance but there's always ways to handle it. Usually IME either we go to running two nights a week or, if that's impractical, one party gets put on hold and the "missing" players roll up new PCs for the continuing party. Then, a while later that group gets put on hold and the other group picked up, with the remaining players also rolling up new PCs (so by the end, everyone has at least one new PC).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8528513, member: 29398"] Incorrect. Instead, you're just moving the repression to one stage earlier by up-front telling the players how to play... ...as you both detail and admit to here. And I get it, at least from one angle: a co-operative group is way easier to DM, thus it's in the DM's interest to foster a co-operative party. That said, I've always seen it as being the DM's job to neutrally deal with whatever the players throw at her, and if they wanna fight instead of co-operate then let 'em fight. (personally, as long as things stay in character I sometimes find sessions where they're fighting each other the easiest of all to DM - other than rules adjudications I can just sit back, put my feet up, and leave 'em to it :) ) Split parties can be a nuisance but there's always ways to handle it. Usually IME either we go to running two nights a week or, if that's impractical, one party gets put on hold and the "missing" players roll up new PCs for the continuing party. Then, a while later that group gets put on hold and the other group picked up, with the remaining players also rolling up new PCs (so by the end, everyone has at least one new PC). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character Individuality
Top