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<blockquote data-quote="Greenfield" data-source="post: 8528884" data-attributes="member: 6669384"><p>I guess it's related to the campaign setting, being rivals vs being enemies.</p><p></p><p>We had a 3.5 campaign where the over all goal was to re-acquire lost magics and secrets. Each player ran a character who came from or represented a different nation.</p><p></p><p>The idea was "the gods" who set this quest in motion wanted the secrets to be shared. We, as members of rival nations, weren't working together because we liked or trusted each other, but because we didn't. If our nation wasn't represented then we/they wouldn't get our share of the "great secrets".</p><p></p><p>In that setting we were rivals. Each individuals, with different backgrounds, family histories, allegiances and interests. Yet we worked together, closely, if only so we could keep a close eye on each other.</p><p></p><p>In that sort of setting, where the mistrust is clearly understood, it works.</p><p></p><p>In a different campaign we had a rogue in the party who tried to snag some loot that would have been party treasure, and keep us from knowing about it. When the characters found out that their "friend" somehow had a lot more money than they did, it caused an in-character rift. </p><p></p><p>Sadly it also caused an out-of-character rift as well. The player ended up getting voted out of the group.</p><p></p><p>So it can make a good game, if it's played well and stays in game.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 8528884, member: 6669384"] I guess it's related to the campaign setting, being rivals vs being enemies. We had a 3.5 campaign where the over all goal was to re-acquire lost magics and secrets. Each player ran a character who came from or represented a different nation. The idea was "the gods" who set this quest in motion wanted the secrets to be shared. We, as members of rival nations, weren't working together because we liked or trusted each other, but because we didn't. If our nation wasn't represented then we/they wouldn't get our share of the "great secrets". In that setting we were rivals. Each individuals, with different backgrounds, family histories, allegiances and interests. Yet we worked together, closely, if only so we could keep a close eye on each other. In that sort of setting, where the mistrust is clearly understood, it works. In a different campaign we had a rogue in the party who tried to snag some loot that would have been party treasure, and keep us from knowing about it. When the characters found out that their "friend" somehow had a lot more money than they did, it caused an in-character rift. Sadly it also caused an out-of-character rift as well. The player ended up getting voted out of the group. So it can make a good game, if it's played well and stays in game. [/QUOTE]
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