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<blockquote data-quote="Lanefan" data-source="post: 8532814" data-attributes="member: 29398"><p>That's kinda sad to hear.</p><p></p><p>When players just hand you story material on a silver platter like this, why on earth would you turn it down?! Were it me I'd find some way to make use of this - maybe they find out at some point that the mentor who sends them on their adventures is on the Baron's staff...or is plotting his overthrow...or maybe both.</p><p></p><p>But I wouldn't let it go to waste!</p><p></p><p>If 2 players come up with story ideas and the other 3 don't then why not run with what the 2 have going? The DM doesn't really figure in here; she just runs with what the players give her to work with and, ideally, puts her own story ideas to the side if-when player-driven story can take over. And it's not like the other 3 players, via their characters, can't get involved; even if it's just to laugh at these two fighting over a silly little local Baron when there's an evil King needs dealing with in the big city out west. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If I'm the DM and I've made a world with - among other things - a town and a Baron who rules that town, how can I possibly complain if two players produce characters who come with built-in means of and reasons for interacting with one of those elements, and with each other? I build the setting, but I don't dictate how the players, via their characters, interact with it. Further, I-as-DM have <strong>no</strong> place dictating how PCs interact with each other.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8532814, member: 29398"] That's kinda sad to hear. When players just hand you story material on a silver platter like this, why on earth would you turn it down?! Were it me I'd find some way to make use of this - maybe they find out at some point that the mentor who sends them on their adventures is on the Baron's staff...or is plotting his overthrow...or maybe both. But I wouldn't let it go to waste! If 2 players come up with story ideas and the other 3 don't then why not run with what the 2 have going? The DM doesn't really figure in here; she just runs with what the players give her to work with and, ideally, puts her own story ideas to the side if-when player-driven story can take over. And it's not like the other 3 players, via their characters, can't get involved; even if it's just to laugh at these two fighting over a silly little local Baron when there's an evil King needs dealing with in the big city out west. :) If I'm the DM and I've made a world with - among other things - a town and a Baron who rules that town, how can I possibly complain if two players produce characters who come with built-in means of and reasons for interacting with one of those elements, and with each other? I build the setting, but I don't dictate how the players, via their characters, interact with it. Further, I-as-DM have [B]no[/B] place dictating how PCs interact with each other. [/QUOTE]
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