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<blockquote data-quote="hawkeyefan" data-source="post: 8532839" data-attributes="member: 6785785"><p>I honestly don't think there can or should be one answer on this, even for the same group. It'll totally depend on the circumstances. </p><p></p><p>I've seen examples of sessions where almost all the action is focused on one character's personal goals, and the majority of players are like side characters or aren't even heavily involved, and everyone was fine with it because they were all enjoying how things were unfolding. </p><p></p><p>But, I've also been at a table where after ten minutes of a side trek of this variety, everyone else starts checking out. There are so many factors that will make it go one way or another, I think you have to kind of judge it on a case-by-case basis. </p><p></p><p>Same thing for any kind of internal conflict among the characters. It'll depend on what it is and why it's happening, and how invested or annoyed the players may be by it. Some of that kind of stuff can be great, and it'd be kind of a shame to miss out on it entirely because of some up-front rule preventing it. But, I've also seen that kind of stuff grind a game to a halt, or make one or more players uncomfortable or lost interest in the game as a result....and that's not good either, so you have to monitor this kind of stuff and read the room.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8532839, member: 6785785"] I honestly don't think there can or should be one answer on this, even for the same group. It'll totally depend on the circumstances. I've seen examples of sessions where almost all the action is focused on one character's personal goals, and the majority of players are like side characters or aren't even heavily involved, and everyone was fine with it because they were all enjoying how things were unfolding. But, I've also been at a table where after ten minutes of a side trek of this variety, everyone else starts checking out. There are so many factors that will make it go one way or another, I think you have to kind of judge it on a case-by-case basis. Same thing for any kind of internal conflict among the characters. It'll depend on what it is and why it's happening, and how invested or annoyed the players may be by it. Some of that kind of stuff can be great, and it'd be kind of a shame to miss out on it entirely because of some up-front rule preventing it. But, I've also seen that kind of stuff grind a game to a halt, or make one or more players uncomfortable or lost interest in the game as a result....and that's not good either, so you have to monitor this kind of stuff and read the room. [/QUOTE]
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