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<blockquote data-quote="Lanefan" data-source="post: 8534237" data-attributes="member: 29398"><p>I think you're assuming that this conflict would somehow force the Baron into being the centerpiece of the story for at least a while. This doesn't have to be the case.</p><p></p><p>Sure he'll be a part of the story no matter what, as even if you leave him in the background odds are the PCs are going to argue about him anyway; and that's fine. But other players/PCs can (and I hope will) have their own stories to tell, and if you-as-DM are keen on using all this then it's on you to interweave it all somehow.</p><p></p><p>This is my baseline assumption.</p><p></p><p>Their stumbling into this conflict, rather than it being something pre-planned, is what makes it great!</p><p></p><p>It's also very realistic, just like two people who end up thrown together by external forces find they fundamentally disagree over something or other (usually politics, these days) and have to either learn to deal with it* or find a way - by their own choice, rather than enforced by some higher authority - to move on.</p><p></p><p>* - and in a typical violence-centric D&D setting, "deal with it" can mean all sorts of things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Long experience tells me I'll be lucky to have one PC whose player has fleshed out its motivations to that extent before (or as) play begins. Having two - and better yet, having those two sets of motivations be related even if opposed - would be super cool, either as player or DM.</p><p></p><p>Just like the DM has to roll with what the players give her, and oftentimes the players have to roll with what the DM gives them, it's somewhat also on the players to roll with what they give each other.</p><p></p><p>Also, keep in mind that nothing lasts forever. Sure these two characters might be at each other's throats right now, but at some point it'll resolve or one of the arguing PCs will die in action or leave the party or whatever; and by then maybe someone else's in-character drama has taken center stage.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8534237, member: 29398"] I think you're assuming that this conflict would somehow force the Baron into being the centerpiece of the story for at least a while. This doesn't have to be the case. Sure he'll be a part of the story no matter what, as even if you leave him in the background odds are the PCs are going to argue about him anyway; and that's fine. But other players/PCs can (and I hope will) have their own stories to tell, and if you-as-DM are keen on using all this then it's on you to interweave it all somehow. This is my baseline assumption. Their stumbling into this conflict, rather than it being something pre-planned, is what makes it great! It's also very realistic, just like two people who end up thrown together by external forces find they fundamentally disagree over something or other (usually politics, these days) and have to either learn to deal with it* or find a way - by their own choice, rather than enforced by some higher authority - to move on. * - and in a typical violence-centric D&D setting, "deal with it" can mean all sorts of things. :) Long experience tells me I'll be lucky to have one PC whose player has fleshed out its motivations to that extent before (or as) play begins. Having two - and better yet, having those two sets of motivations be related even if opposed - would be super cool, either as player or DM. Just like the DM has to roll with what the players give her, and oftentimes the players have to roll with what the DM gives them, it's somewhat also on the players to roll with what they give each other. Also, keep in mind that nothing lasts forever. Sure these two characters might be at each other's throats right now, but at some point it'll resolve or one of the arguing PCs will die in action or leave the party or whatever; and by then maybe someone else's in-character drama has taken center stage. [/QUOTE]
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