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General Tabletop Discussion
*TTRPGs General
Character Killing... sometimes necessary?
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<blockquote data-quote="Psion" data-source="post: 1468131" data-attributes="member: 172"><p>Specifically TO reinforce the deadliness of the setting? No.</p><p></p><p>But I do let the dice fall where they may. I <strong>generally</strong> don't fudge; that's what action points are for.</p><p></p><p>I say generally, because I see my encounters as "threatening" or "nuissance." Threatening encounters are intended to ential risk to the characters, usually restrained to climactic encounters or encounters that the PCs knew the risk involved and should have avoided. Nuissance encounters where not intended by me to be threatening, just excuses for PCs to play around or other minor encounters, and if these turn out deadly, it's usually because I underestimated the deadliness of an encounter.</p><p></p><p>But yeah, letting the dice fall where they may, if you use many challenging encounters, you will off a PC every once in a while. This, I feel, keeps the players from being jaded by thinking that whatever you do in an encounter, you won't kill them. This creates more suspense in every combat due to the fact that they know I will not fudge the dice for them, so every combat becomes a threat situation. Which it should be.</p></blockquote><p></p>
[QUOTE="Psion, post: 1468131, member: 172"] Specifically TO reinforce the deadliness of the setting? No. But I do let the dice fall where they may. I [b]generally[/b] don't fudge; that's what action points are for. I say generally, because I see my encounters as "threatening" or "nuissance." Threatening encounters are intended to ential risk to the characters, usually restrained to climactic encounters or encounters that the PCs knew the risk involved and should have avoided. Nuissance encounters where not intended by me to be threatening, just excuses for PCs to play around or other minor encounters, and if these turn out deadly, it's usually because I underestimated the deadliness of an encounter. But yeah, letting the dice fall where they may, if you use many challenging encounters, you will off a PC every once in a while. This, I feel, keeps the players from being jaded by thinking that whatever you do in an encounter, you won't kill them. This creates more suspense in every combat due to the fact that they know I will not fudge the dice for them, so every combat becomes a threat situation. Which it should be. [/QUOTE]
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Character Killing... sometimes necessary?
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