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General Tabletop Discussion
*TTRPGs General
Character Killing... sometimes necessary?
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1468158" data-attributes="member: 6584"><p>IMC, I don't mind if they metagame it in play... In fact, I'd encourage them to!</p><p></p><p>My 2 cents:</p><p></p><p>I think - there is a difference between something that only misses on a 1/hits on a 2+ and something that needs 17+ to hit someone. I think the sucessful attacks would look different in each of the above cases. The second of them involving far more luck. I think the PCs would be able to tell the difference with a little observation... </p><p></p><p>IMO, letting the players see the dice and draw their own conclusions deals with this quite well. Also gives them something less subjective than my flowery descriptions.</p><p></p><p></p><p></p><p>Anyway, back on topic: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'd let things take their course... </p><p></p><p>Plotting to kill a PC, before they've even started doing anything, seems a bit harsh! I guess it depends on how you think the players might react. For me, if I felt my DM had done that I'd get quite annoyed.. That's if it was just to make a point about the setting - rather than because I'd done something to deserve it.</p><p></p><p>Could you drop it into a prologue of some sort. Near/at the start of the campaign, hand the players pre-genned sheets. Spend an hour killing these in quite arbitary ways. Possibly make it part of an obvious vision or dream. Could be a good way to introduce a BBEG or Place 'O Certain Doom (tm).</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1468158, member: 6584"] IMC, I don't mind if they metagame it in play... In fact, I'd encourage them to! My 2 cents: I think - there is a difference between something that only misses on a 1/hits on a 2+ and something that needs 17+ to hit someone. I think the sucessful attacks would look different in each of the above cases. The second of them involving far more luck. I think the PCs would be able to tell the difference with a little observation... IMO, letting the players see the dice and draw their own conclusions deals with this quite well. Also gives them something less subjective than my flowery descriptions. Anyway, back on topic: :) I'd let things take their course... Plotting to kill a PC, before they've even started doing anything, seems a bit harsh! I guess it depends on how you think the players might react. For me, if I felt my DM had done that I'd get quite annoyed.. That's if it was just to make a point about the setting - rather than because I'd done something to deserve it. Could you drop it into a prologue of some sort. Near/at the start of the campaign, hand the players pre-genned sheets. Spend an hour killing these in quite arbitary ways. Possibly make it part of an obvious vision or dream. Could be a good way to introduce a BBEG or Place 'O Certain Doom (tm). [/QUOTE]
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