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General Tabletop Discussion
*TTRPGs General
Character Killing... sometimes necessary?
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<blockquote data-quote="saturnin55" data-source="post: 1468374" data-attributes="member: 12729"><p>I always roll combat-dices (attacks and damage) open. If I don't do that, I know I'll fudge way too many rolls and that's BAD. DO NOT FUDGE COMBAT ROLLS!!! (But I ask them for their AC and do not give them the total of the dice roll + atk bonus. Monster A has attack bonus of +15, I roll openely an 8, PC X says he has AC 22 and I say "I hit". Usually, after a couples of miss/hit, they are able to guess the strenght of the monster... )</p><p></p><p>Players have to learn when it's dangerous and when they have to run away. Not all monsters are there to be kill or a killable for their level (at least in my campaign). I do not fudge any combat roll (attack or damage), but sometime will use less efficient tactics with the monsters to give them a chance to notice their are in deep troubles and run away. </p><p></p><p>PC deaths happens in my games. Have played for ~15 months in the last campaign (a Necromancer Games product), there is 6 PC deaths so far. The good thing is that they have learn to respect the monsters/dungeons/villains and do more planning, are more cautious and run away when they have to.</p><p></p><p>Sometime, when the PCs are doing stupid things like going back to town in the middle of the night or resting in an unsafe place in a dungeon, they deserve an encounter in those situation. </p><p></p><p>They learned to "respect" the adventures/monsters I am running and everybody is enjoying their time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="saturnin55, post: 1468374, member: 12729"] I always roll combat-dices (attacks and damage) open. If I don't do that, I know I'll fudge way too many rolls and that's BAD. DO NOT FUDGE COMBAT ROLLS!!! (But I ask them for their AC and do not give them the total of the dice roll + atk bonus. Monster A has attack bonus of +15, I roll openely an 8, PC X says he has AC 22 and I say "I hit". Usually, after a couples of miss/hit, they are able to guess the strenght of the monster... ) Players have to learn when it's dangerous and when they have to run away. Not all monsters are there to be kill or a killable for their level (at least in my campaign). I do not fudge any combat roll (attack or damage), but sometime will use less efficient tactics with the monsters to give them a chance to notice their are in deep troubles and run away. PC deaths happens in my games. Have played for ~15 months in the last campaign (a Necromancer Games product), there is 6 PC deaths so far. The good thing is that they have learn to respect the monsters/dungeons/villains and do more planning, are more cautious and run away when they have to. Sometime, when the PCs are doing stupid things like going back to town in the middle of the night or resting in an unsafe place in a dungeon, they deserve an encounter in those situation. They learned to "respect" the adventures/monsters I am running and everybody is enjoying their time :) [/QUOTE]
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Character Killing... sometimes necessary?
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