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Community
General Tabletop Discussion
*TTRPGs General
character knowledge (bardic and otherwise)
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<blockquote data-quote="darkbard" data-source="post: 463500" data-attributes="member: 1282"><p>sort of a tricky subject here. how would you handle the following:</p><p></p><p>my players' group consists of the following: a half-orc barbarian/5ranger5, half-elf rogue1/sorcerer6/shadow adept3, halfling rogue/8dungeon delver2 and drow bard1/fighter1/cleric6 of eilistraee/sword dancer1. they have just embarked upon an underdark adventure and encountered a maurezhi demon (a new critter from city of the spider queen). the half-orc has scent as a feat (i've allowed this feat in my game for half-orcs and gnomes) and, though the fiend was invisible, could smell an odor of brimstone and death in the area. the characters had previously faced an outsider in their careers (an osyluth from dungeon of the fire opal) and the players wanted to know if there was any knowledge skill (bardic for the multi-classed cleric, or otherwise) or intelligence check they could have their characters make to recognize the brimstone smell as that associated with some sort of outsider and what, if any, awareness their characters would have of an outsider's attacks, weaknesses, etc.</p><p></p><p>the players pleaded bardic knowledge and knowledge (nature) for the barbarian/ranger, claiming he would know if it was something unnatural to the underdark environment. ultimately, i decided that since this was a demon, not a devil and since no character had knowledge (planes) or something similar, there was no check that could be made.</p><p></p><p>was i unreasonable? would you have handled the situation differently? if so, what kind of skill or ability check would you have implemented?</p></blockquote><p></p>
[QUOTE="darkbard, post: 463500, member: 1282"] sort of a tricky subject here. how would you handle the following: my players' group consists of the following: a half-orc barbarian/5ranger5, half-elf rogue1/sorcerer6/shadow adept3, halfling rogue/8dungeon delver2 and drow bard1/fighter1/cleric6 of eilistraee/sword dancer1. they have just embarked upon an underdark adventure and encountered a maurezhi demon (a new critter from city of the spider queen). the half-orc has scent as a feat (i've allowed this feat in my game for half-orcs and gnomes) and, though the fiend was invisible, could smell an odor of brimstone and death in the area. the characters had previously faced an outsider in their careers (an osyluth from dungeon of the fire opal) and the players wanted to know if there was any knowledge skill (bardic for the multi-classed cleric, or otherwise) or intelligence check they could have their characters make to recognize the brimstone smell as that associated with some sort of outsider and what, if any, awareness their characters would have of an outsider's attacks, weaknesses, etc. the players pleaded bardic knowledge and knowledge (nature) for the barbarian/ranger, claiming he would know if it was something unnatural to the underdark environment. ultimately, i decided that since this was a demon, not a devil and since no character had knowledge (planes) or something similar, there was no check that could be made. was i unreasonable? would you have handled the situation differently? if so, what kind of skill or ability check would you have implemented? [/QUOTE]
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