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Character Level Disparity in a group
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<blockquote data-quote="Lanefan" data-source="post: 7030504" data-attributes="member: 29398"><p>That's almost the exact opposite of how I do it. A player joining my game for the first time has their first character come in at the party average, to give them a bit of a jump-start. Subsequent characters come in at the "floor" level, which is a fixed thing that slowly goes up as the campaign goes along (but is always below the average of the played party).</p><p>Dealbreaker for me.</p><p></p><p>Individual xp all the way, else I'm out.</p><p></p><p>Why? Because I've played with one too many players who refuse to put their character in harm's way, or who have them run and hide when a true threat appears and leave dealing with it to others. And as someone whose characters tend to stand in and take their lumps (and give 'em out too!) I resent having to share the xp with the passengers. Bad enough I have to share the loot with 'em.</p><p></p><p>Also, if someone isn't involved at all with a particular event (say, the main party gets attacked and this one guy sleeps right through the whole thing) why on earth should they get xp for it? </p><p></p><p>Lan-"this will be about the 47th time I've had this discussion in here"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7030504, member: 29398"] That's almost the exact opposite of how I do it. A player joining my game for the first time has their first character come in at the party average, to give them a bit of a jump-start. Subsequent characters come in at the "floor" level, which is a fixed thing that slowly goes up as the campaign goes along (but is always below the average of the played party). Dealbreaker for me. Individual xp all the way, else I'm out. Why? Because I've played with one too many players who refuse to put their character in harm's way, or who have them run and hide when a true threat appears and leave dealing with it to others. And as someone whose characters tend to stand in and take their lumps (and give 'em out too!) I resent having to share the xp with the passengers. Bad enough I have to share the loot with 'em. Also, if someone isn't involved at all with a particular event (say, the main party gets attacked and this one guy sleeps right through the whole thing) why on earth should they get xp for it? Lan-"this will be about the 47th time I've had this discussion in here"-efan [/QUOTE]
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