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Character Level / World Power - Comparison
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<blockquote data-quote="Brother MacLaren" data-source="post: 1599199" data-attributes="member: 15999"><p>I've thought a lot about this, and generally agree with the original poster. Your typical foot soldier is a level 1 Warrior, ability scores on straight 3d6, and rolling for hit points at first level. Compare this to a level 1 PC fighter. The difference is about as great as that between the "Normal Man" and level 1 fighter was in BD&D, so it's not surprising that even then a 1st-level fighter was a Veteran.</p><p>By level 3, the fighter is a match for an ogre (as far as CR goes). Not "rookie" by any means at that point.</p><p></p><p>Levels 1-4: Competent, regarded as skilled by those in their town. Tougher than ordinary guardsmen, thugs, and bandits. </p><p>Levels 5-8: Heroes at the regional level. Impressive, but still recognizably human. Eddie and Susannah Dean in "The Waste Lands."</p><p>Levels 9-12: Among a kingdom's greatest heroes, reaching into legendary territory (11+). Occasionally demonstrate skill or toughness that is apparently superhuman (think Gimli, Legolas, Boromir).</p><p>Levels 13-16: Among the world's greatest living heroes, quite clearly legends (of a status comparable to Aragorn, Perseus, or Roland of Gilead).</p><p>Levels 17-20: The greatest heroes who have ever lived (of a status comparable to Achilles, Hercules, Gilgamesh, or Sinbad), and among the most powerful living beings of any kind at that time.</p><p>Levels 21+: gods</p><p></p><p>Obviously, my experience is shaped by lots of low-level play and being just astounded at what a level 7 character can do. It is also shaped by the assumption left over from earlier editions that "Normal Humans" gain levels slowly or not at all. I don't believe in level 20 commoners, regardless of what the DMG demographics say.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 1599199, member: 15999"] I've thought a lot about this, and generally agree with the original poster. Your typical foot soldier is a level 1 Warrior, ability scores on straight 3d6, and rolling for hit points at first level. Compare this to a level 1 PC fighter. The difference is about as great as that between the "Normal Man" and level 1 fighter was in BD&D, so it's not surprising that even then a 1st-level fighter was a Veteran. By level 3, the fighter is a match for an ogre (as far as CR goes). Not "rookie" by any means at that point. Levels 1-4: Competent, regarded as skilled by those in their town. Tougher than ordinary guardsmen, thugs, and bandits. Levels 5-8: Heroes at the regional level. Impressive, but still recognizably human. Eddie and Susannah Dean in "The Waste Lands." Levels 9-12: Among a kingdom's greatest heroes, reaching into legendary territory (11+). Occasionally demonstrate skill or toughness that is apparently superhuman (think Gimli, Legolas, Boromir). Levels 13-16: Among the world's greatest living heroes, quite clearly legends (of a status comparable to Aragorn, Perseus, or Roland of Gilead). Levels 17-20: The greatest heroes who have ever lived (of a status comparable to Achilles, Hercules, Gilgamesh, or Sinbad), and among the most powerful living beings of any kind at that time. Levels 21+: gods Obviously, my experience is shaped by lots of low-level play and being just astounded at what a level 7 character can do. It is also shaped by the assumption left over from earlier editions that "Normal Humans" gain levels slowly or not at all. I don't believe in level 20 commoners, regardless of what the DMG demographics say. [/QUOTE]
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